Map Report: Intro Crossroads

+=================================================================+
|              M A P   V A L I D A T O R                          |
|         Loot Distribution & Map Quality Analysis                |
+=================================================================+

  Using 16 threads for parallel generation

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  Generated 50 maps in 0.5s                    

  Generated 50 maps in 0.5s (0.01s avg per map)
  Map type: IntroCrossroads | Base seed: 42 | Seeds: 42..91

===================================================================
  MAP STRUCTURE
===================================================================

+---------------------------+--------+--------+--------+--------+
|  BUILDING & MAP QUALITY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Buildings                 |    8.0 |    8.0 |    8.0 |    0.0 |
| Rooms                     |   17.1 |   16.0 |   20.0 |    1.0 |
| Walkable tiles            | 25946.5 | 25926.0 | 25968.0 |   10.2 |
| Walkable %                |   67.5 |   67.5 |   67.6 |    0.0 |
| Building footprint %      |    4.2 |    4.2 |    4.2 |    0.0 |
| Extraction points         |    2.0 |    2.0 |    2.0 |    0.0 |
| Player spawns             |    1.0 |    1.0 |    1.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+
|         ROOM TYPE         |  Avg   |
+---------------------------+--------+
| Room                      |   10.9 |
| Corridor                  |    2.0 |
| OpenFloor                 |    1.8 |
| Hall                      |    1.6 |
| Entrance                  |    0.9 |
+---------------------------+--------+

+---------------------------+----------+--------+--------+--------+
|        FLOOR TYPE         |   Avg    |  Pct   |  Min%  |  Max%  |
+---------------------------+----------+--------+--------+--------+
| Grass                     |    22509 |  58.6% |  58.5% |  58.7% |
| Dirt                      |    13921 |  36.2% |  36.2% |  36.3% |
| Rubble                    |      551 |   1.4% |   1.3% |   1.5% |
| Steel                     |      475 |   1.2% |   1.2% |   1.2% |
| Concrete                  |      363 |   0.9% |   0.9% |   0.9% |
| Stone                     |      313 |   0.8% |   0.8% |   0.8% |
| Wood                      |      261 |   0.7% |   0.6% |   0.7% |
| (+1 types < 0.1%)         |          |        |        |        |
+---------------------------+----------+--------+--------+--------+

+---------------------------+----------+--------+
|  VOLUME TYPE (non-Empty)  |   Avg    |  Pct   |
+---------------------------+----------+--------+
| Void                      |    11851 |  30.8% |
| TallGrass                 |      967 |   2.5% |
| SteelWall                 |      136 |   0.4% |
| BuildingWall              |      105 |   0.3% |
| StoneWall                 |      104 |   0.3% |
| WoodWall                  |      103 |   0.3% |
| Mountain                  |       60 |   0.2% |
| RuinWall                  |       52 |   0.1% |
| Door                      |       24 |   0.1% |
| Rock                      |       17 |   0.0% |
| Blockade                  |        7 |   0.0% |
| Window                    |        6 |   0.0% |
| StorageBarrel             |        4 |   0.0% |
| Empty (open floor)        |    24979 |  65.0% |
+---------------------------+----------+--------+

+---------------------------+----------+--------+
|         ELEVATION         |   Avg    |  Pct   |
+---------------------------+----------+--------+
| Ground                    |    37977 |  98.9% |
| High                      |      378 |   1.0% |
| Sky                       |       61 |   0.2% |
+---------------------------+----------+--------+

===================================================================
  LOOT: CONTAINERS
===================================================================

+---------------------------+--------+--------+--------+--------+
|     CONTAINER SUMMARY     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total containers          |   47.8 |   43.0 |   48.0 |    0.8 |
| Indoor                    |   32.8 |   28.0 |   33.0 |    0.8 |
| Building Exterior         |    9.0 |    9.0 |    9.0 |    0.0 |
| Outdoor Field             |    2.0 |    2.0 |    2.0 |    0.0 |
| Hidden Stash              |    4.0 |    4.0 |    4.0 |    0.0 |
| Filler                    |    0.0 |    0.0 |    0.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|   CONTAINER CLUSTERING    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Largest cluster           |    6.2 |    5.0 |    9.0 |    1.0 |
| Mean cluster size         |    1.8 |    1.6 |    2.2 |    0.1 |
| Hotspots (>=4)            |    2.9 |    1.0 |    5.0 |    0.8 |
| Mean nearest-neighbor     |    7.4 |    5.8 |    8.8 |    0.6 |
+---------------------------+--------+--------+--------+--------+
  (Clustering radius: 5 tiles Chebyshev distance)

+---------------------------+--------+--------+--------+--------+
|      CONTAINER TYPE       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Filing Cabinet            |    4.6 |    2.0 |    8.0 |    1.4 |
| Supply Crate              |    6.1 |    1.0 |   11.0 |    1.9 |
| Weapon Locker             |    2.9 |    1.0 |    8.0 |    1.5 |
| Medical Cabinet           |    3.7 |    0.0 |   10.0 |    2.1 |
| Tool Box                  |    2.1 |    0.0 |    6.0 |    1.2 |
| Tech Crate                |    1.9 |    0.0 |    5.0 |    1.4 |
| Duffel Bag                |    3.6 |    1.0 |    8.0 |    1.6 |
| Military Case             |    2.5 |    1.0 |    6.0 |    1.2 |
| Chemical Drum             |    1.0 |    0.0 |    4.0 |    1.0 |
| Wall Safe                 |    0.9 |    0.0 |    4.0 |    0.9 |
| Ammo Box                  |    2.6 |    1.0 |    6.0 |    1.1 |
| Electronics Panel         |    1.7 |    0.0 |    5.0 |    1.1 |
| Footlocker                |    7.7 |    5.0 |   11.0 |    1.5 |
| Hidden Stash              |    4.0 |    4.0 |    4.0 |    0.0 |
| Damaged Weapon Crate      |    1.1 |    0.0 |    4.0 |    1.1 |
| Damaged Armor Crate       |    1.6 |    0.0 |    7.0 |    1.3 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     ZONE DISTRIBUTION     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| General                   |    6.0 |    6.0 |    6.0 |    0.0 |
| Residential               |   21.3 |   18.0 |   25.0 |    1.6 |
| Industrial                |    0.0 |    0.0 |    0.0 |    0.0 |
| Scientific                |    8.7 |    3.0 |   13.0 |    2.2 |
| Military                  |   11.8 |    6.0 |   16.0 |    2.1 |
| Ruined                    |    0.0 |    0.0 |    0.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+--------+
|     TIER DISTRIBUTION     |  Mean  |  Min   |  Max   | StdDev |  Pct   |
+---------------------------+--------+--------+--------+--------+--------+
| Common                    |   26.5 |     20 |     33 |    2.7 |  55.4% |
| Uncommon                  |   13.2 |      9 |     18 |    2.4 |  27.7% |
| Rare                      |    6.3 |      3 |     13 |    1.8 |  13.1% |
| Epic                      |    1.8 |      0 |      4 |    1.2 |   3.8% |
+---------------------------+--------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+--------+
|     PLACEMENT SOURCE      |  Mean  |  Min   |  Max   | StdDev |  Pct   |
+---------------------------+--------+--------+--------+--------+--------+
| Indoor                    |   32.8 |     28 |     33 |    0.8 |  68.6% |
| Building Exterior         |    9.0 |      9 |      9 |    0.0 |  18.8% |
| Outdoor Field             |    2.0 |      2 |      2 |    0.0 |   4.2% |
| Hidden Stash              |    4.0 |      4 |      4 |    0.0 |   8.4% |
| Filler                    |    0.0 |      0 |      0 |    0.0 |   0.0% |
+---------------------------+--------+--------+--------+--------+--------+

===================================================================
  LOOT: CONTAINER PLACEMENT
===================================================================

+---------------------------+--------+--------+--------+--------+
|  INDOOR / OUTDOOR SPLIT   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Indoor %                  |   68.6 |   65.1 |   68.8 |    0.6 |
| Indoor count              |   32.8 |   28.0 |   33.0 |    0.8 |
| Outdoor count             |   15.0 |   15.0 |   15.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|  OUTDOOR → BUILDING DIST  |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Average distance          |   12.7 |    9.3 |   15.5 |    1.3 |
| Closest                   |    1.8 |    0.0 |    4.0 |    1.4 |
| Farthest                  |   34.6 |   25.0 |   42.0 |    3.7 |
| P25                       |    3.7 |    3.0 |    5.0 |    0.4 |
| P50 (Median)              |    4.8 |    3.0 |    5.0 |    0.5 |
| P75                       |   23.4 |   13.0 |   33.0 |    3.9 |
| P90                       |   29.2 |   18.6 |   36.6 |    4.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|   DENSITY PER BUILDING    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Avg containers/building   |    4.1 |    3.5 |    4.1 |    0.1 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|  CONTAINERS / ROOM KIND   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Corridor                  |    0.1 |    0.0 |    1.0 |    0.3 |
| Entrance                  |    0.1 |    0.0 |    1.0 |    0.3 |
| Hall                      |    2.6 |    0.0 |    7.0 |    1.9 |
| OpenFloor                 |    9.0 |    5.0 |   11.0 |    2.2 |
| Room                      |   20.9 |   11.0 |   28.0 |    2.8 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|       TIER INDOOR %       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Common                    |   74.9 |   65.5 |   85.7 |    4.7 |
| Uncommon                  |   62.4 |   30.0 |   83.3 |   11.5 |
| Rare                      |   61.2 |   20.0 |  100.0 |   16.1 |
| Epic                      |   41.7 |    0.0 |  100.0 |   40.1 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|  CONTAINER ACCESSIBILITY  |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Spawn → nearest (min)     |   22.9 |    0.7 |   36.1 |    8.1 |
| Spawn → nearest (avg)     |   22.9 |    0.7 |   36.1 |    8.1 |
| Extract → nearest (min)   |   14.8 |    1.6 |   37.3 |   11.1 |
| Extract → nearest (avg)   |   23.2 |    4.9 |   38.7 |    9.2 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|   HIDDEN STASH QUALITY    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Stash count               |    4.0 |    4.0 |    4.0 |    0.0 |
| Min building dist         |   19.5 |   15.0 |   28.0 |    3.9 |
| Avg building dist         |   26.1 |   18.8 |   33.2 |    3.7 |
| Min inter-stash spacing   |   36.8 |   15.0 |   85.0 |   18.7 |
| Avg inter-stash spacing   |   96.5 |   61.8 |  116.8 |   13.9 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  LOOT: ITEMS & FILL RATES
===================================================================

+---------------------------+--------+--------+--------+--------+
|   CONTAINER LOOT ITEMS    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total items               |   90.4 |   81.0 |   99.0 |    4.5 |
| Max frames/container      |    0.9 |    0.0 |    1.0 |    0.3 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+
|   AVG ITEMS / CTNR TYPE   |  Avg   |
+---------------------------+--------+
| Filing Cabinet            |    2.4 |
| Supply Crate              |    2.2 |
| Weapon Locker             |    2.3 |
| Medical Cabinet           |    1.9 |
| Tool Box                  |    1.8 |
| Tech Crate                |    2.3 |
| Duffel Bag                |    1.4 |
| Military Case             |    2.3 |
| Chemical Drum             |    1.8 |
| Wall Safe                 |    1.4 |
| Ammo Box                  |    1.5 |
| Electronics Panel         |    2.0 |
| Footlocker                |    1.8 |
| Hidden Stash              |    1.4 |
| Damaged Weapon Crate      |    1.8 |
| Damaged Armor Crate       |    1.4 |
+---------------------------+--------+

+-------------------------------------+----------+
|          CONTAINER SALVAGE          | Avg/Map  |
+-------------------------------------+----------+
| SalvageFriedCommLink                |      4.5 |
| SalvageCrackedHeatLamp              |      1.8 |
| SalvageOpticalBench                 |      1.3 |
| SalvageElectronics                  |      1.2 |
| SalvageStoveTop                     |      0.9 |
| SalvageChassis                      |      0.9 |
| SalvageRocketTube                   |      0.9 |
| SalvageMotor                        |      0.9 |
| SalvageChemicalTank                 |      0.8 |
| SalvageCryoFridgePanel              |      0.7 |
| SalvageHydraulicRam                 |      0.7 |
| SalvageTurbineCore                  |      0.5 |
| SalvageTargetComputer               |      0.5 |
| SalvageCentrifuge                   |      0.5 |
| SalvageMedicalTray                  |      0.5 |
| SalvageTurretBasePlate              |      0.4 |
| SalvageShieldFragment               |      0.4 |
| SalvageAlternator                   |      0.4 |
| SalvageExoFrameRibs                 |      0.3 |
| SalvageChemLabProcessor             |      0.2 |
|-------------------------------------|----------|
| TOTAL                               |     18.1 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|          CONTAINER FRAMES           | Avg/Map  |
+-------------------------------------+----------+
| FrameWeaponLight                    |      0.7 |
| FrameWeaponMed                      |      0.4 |
| BrokenFrame                         |      0.2 |
| FrameArmorLight                     |      0.2 |
| FrameArmorMed                       |      0.1 |
| FrameWeaponHeavy                    |      0.1 |
| FrameArmorHeavy                     |      0.1 |
|-------------------------------------|----------|
| TOTAL                               |      1.8 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|        CONTAINER BLUEPRINTS         | Avg/Map  |
+-------------------------------------+----------+
| Blueprint: Bulwark Plate Schematics |      0.2 |
| Blueprint: Nomad Mk2 Schematics     |      0.1 |
| Blueprint: Vanguard Rig Schematics  |      0.1 |
| Blueprint: Thunderbolt Mk2 Schematics |      0.1 |
| Blueprint: Vapor Vest Schematics    |      0.1 |
| Blueprint: Vanguard Mk2 Schematics  |      0.1 |
| Blueprint: Viper Mk2 Schematics     |      0.0 |
| Blueprint: Stinger Mk2 Schematics   |      0.0 |
| Blueprint: Vector Mk2 Schematics    |      0.0 |
| Blueprint: Military Ordnance Schematics |      0.0 |
| Blueprint: Bulwark Mk2 Schematics   |      0.0 |
| Blueprint: Armor Repair Kit Schematics |      0.0 |
|-------------------------------------|----------|
| TOTAL                               |      0.9 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|         ALL CONTAINER ITEMS         | Avg/Map  |
+-------------------------------------+----------+
| AmmoLightKinetic                    |    144.9 |
| AmmoMediumKinetic                   |    115.8 |
| AmmoHeavyKinetic                    |     35.2 |
| Scrap                               |     26.6 |
| CompWire                            |     16.9 |
| CompFastener                        |     12.5 |
| Bandage                             |     10.0 |
| Electronics                         |      9.8 |
| CompPolymer                         |      9.2 |
| AmmoLightSabot                      |      6.7 |
| AmmoMediumSabot                     |      5.5 |
| CompMetalPlate                      |      4.5 |
| SalvageFriedCommLink                |      4.5 |
| CompPropellant                      |      4.4 |
| FabricPadding                       |      3.7 |
| MechanicalParts                     |      3.1 |
| AmmoMediumFrag                      |      2.8 |
| StimPack                            |      2.1 |
| PartLightWeapon                     |      2.0 |
| SalvageCrackedHeatLamp              |      1.8 |
| AmmoLightFrag                       |      1.7 |
| GrenadeFrag                         |      1.6 |
| AmmoHeavySabot                      |      1.6 |
| WeaponScrap                         |      1.5 |
| PartHeavyWeapon                     |      1.5 |
| SalvageOpticalBench                 |      1.3 |
| PartMediumWeapon                    |      1.2 |
| SalvageElectronics                  |      1.2 |
| PowerCell                           |      1.2 |
| MedicalSupplies                     |      1.0 |
| SalvageStoveTop                     |      0.9 |
| AlloyPlating                        |      0.9 |
| AmmoHeavyFrag                       |      0.9 |
| SalvageChassis                      |      0.9 |
| SalvageRocketTube                   |      0.9 |
| SalvageMotor                        |      0.9 |
| SalvageChemicalTank                 |      0.8 |
| FrameWeaponLight                    |      0.7 |
| SalvageCryoFridgePanel              |      0.7 |
| Chemicals                           |      0.7 |
| SalvageHydraulicRam                 |      0.7 |
| ChemicalInjectors                   |      0.7 |
| AmmoMediumIrradiated                |      0.6 |
| GrenadeSmoke                        |      0.6 |
| SalvageTurbineCore                  |      0.5 |
| SalvageTargetComputer               |      0.5 |
| SalvageCentrifuge                   |      0.5 |
| SalvageMedicalTray                  |      0.5 |
| ArmorRepairKit                      |      0.5 |
| ModNoiseDampener                    |      0.4 |
| SalvageTurretBasePlate              |      0.4 |
| FrameWeaponMed                      |      0.4 |
| ModExtendedMag                      |      0.4 |
| SalvageShieldFragment               |      0.4 |
| SalvageAlternator                   |      0.4 |
| AmmoHeavyIrradiated                 |      0.4 |
| AmmoLightIrradiated                 |      0.3 |
| WeaponCleaningKit                   |      0.3 |
| LightArmorParts                     |      0.3 |
| MediumArmorParts                    |      0.3 |
| SalvageExoFrameRibs                 |      0.3 |
| BrokenFrame                         |      0.2 |
| WeaponViper                         |      0.2 |
| ModReflexSight                      |      0.2 |
| ModStabilizer                       |      0.2 |
| FrameArmorLight                     |      0.2 |
| Blueprint: Bulwark Plate Schematics |      0.2 |
| SalvageChemLabProcessor             |      0.2 |
| WeaponVector                        |      0.2 |
| HeavyArmorParts                     |      0.2 |
| Blueprint: Nomad Mk2 Schematics     |      0.1 |
| ArmorScrap                          |      0.1 |
| WeaponNomad                         |      0.1 |
| Blueprint: Vanguard Rig Schematics  |      0.1 |
| FrameArmorMed                       |      0.1 |
| Blueprint: Thunderbolt Mk2 Schematics |      0.1 |
| FrameWeaponHeavy                    |      0.1 |
| Blueprint: Vapor Vest Schematics    |      0.1 |
| FrameArmorHeavy                     |      0.1 |
| ModArmorPlate                       |      0.1 |
| Blueprint: Vanguard Mk2 Schematics  |      0.1 |
| WeaponBreaker                       |      0.1 |
| WeaponStinger                       |      0.1 |
| Blueprint: Viper Mk2 Schematics     |      0.0 |
| Blueprint: Stinger Mk2 Schematics   |      0.0 |
| EncryptedLocationData(AbandonedSettlement) |      0.0 |
| Blueprint: Vector Mk2 Schematics    |      0.0 |
| ArmorVaporVest                      |      0.0 |
| Blueprint: Military Ordnance Schematics |      0.0 |
| ModCargoFrame                       |      0.0 |
| Blueprint: Bulwark Mk2 Schematics   |      0.0 |
| Blueprint: Armor Repair Kit Schematics |      0.0 |
+-------------------------------------+----------+

+---------------------------+--------+--------+
|     FILL RATE BY SIZE     | Avg %  | Count  |
+---------------------------+--------+--------+
| Tiny (2-4)                |  97.1% |      2 |
| Small (6-10)              |  66.4% |     18 |
| Medium (12-16)            |  49.9% |     20 |
| Large (21-35)             |  71.2% |      5 |
+---------------------------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     ENEMY LOOT ITEMS      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total enemy items         |  273.8 |  219.0 |  310.0 |   24.5 |
+---------------------------+--------+--------+--------+--------+

+-------------------------------------+----------+
|            ENEMY SALVAGE            | Avg/Map  |
+-------------------------------------+----------+
| SalvageFriedCommLink                |      0.7 |
| SalvageMotor                        |      0.4 |
| SalvageChassis                      |      0.2 |
| SalvageExoFrameRibs                 |      0.2 |
|-------------------------------------|----------|
| TOTAL                               |      1.5 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|            ENEMY FRAMES             | Avg/Map  |
+-------------------------------------+----------+
| (none spawning)                     |        0 |
|-------------------------------------|----------|
| TOTAL                               |      0.0 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|          ENEMY BLUEPRINTS           | Avg/Map  |
+-------------------------------------+----------+
| (none spawning)                     |        0 |
|-------------------------------------|----------|
| TOTAL                               |      0.0 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|        ALL ENEMY LOOT ITEMS         | Avg/Map  |
+-------------------------------------+----------+
| AmmoLightKinetic                    |    135.8 |
| AmmoMediumKinetic                   |     69.6 |
| Scrap                               |     23.1 |
| AmmoHeavyKinetic                    |      6.7 |
| AmmoLightSabot                      |      6.4 |
| Bandage                             |      4.0 |
| ArmorScrap                          |      3.4 |
| CompPolymer                         |      3.4 |
| AmmoLightIrradiated                 |      2.5 |
| AmmoMediumSabot                     |      2.0 |
| Electronics                         |      1.8 |
| AmmoMediumFrag                      |      1.5 |
| HeavyArmorParts                     |      1.4 |
| LightArmorParts                     |      1.2 |
| CompMetalPlate                      |      1.2 |
| FabricPadding                       |      1.0 |
| Chemicals                           |      1.0 |
| WeaponScrap                         |      0.9 |
| AmmoHeavyFrag                       |      0.7 |
| CompPropellant                      |      0.7 |
| SalvageFriedCommLink                |      0.7 |
| ArmorRepairKit                      |      0.7 |
| MediumArmorParts                    |      0.6 |
| WeaponCleaningKit                   |      0.5 |
| CompWire                            |      0.5 |
| AmmoHeavySabot                      |      0.4 |
| MedicalSupplies                     |      0.4 |
| SalvageMotor                        |      0.4 |
| MechanicalParts                     |      0.3 |
| AmmoMediumIrradiated                |      0.3 |
| CompFastener                        |      0.3 |
| SalvageChassis                      |      0.2 |
| SalvageExoFrameRibs                 |      0.2 |
| AmmoHeavyIrradiated                 |      0.0 |
+-------------------------------------+----------+

+---------------------------+----------+--------+
|  COMBINED LOOT OVERVIEW   | Avg/Map  |  Pct   |
+---------------------------+----------+--------+
| Container loot items      |     90.4 |  24.8% |
| Enemy loot items          |    273.8 |  75.2% |
| TOTAL                     |    364.2 | 100.0% |
+---------------------------+----------+--------+

+-------------------------------------+----------+----------+----------+
|        ITEM SOURCE BREAKDOWN        |  Cntnr   |  Enemy   |  Total   |
+-------------------------------------+----------+----------+----------+
| AmmoLightKinetic                    |    144.9 |    135.8 |    280.7 |
| AmmoMediumKinetic                   |    115.8 |     69.6 |    185.4 |
| Scrap                               |     26.6 |     23.1 |     49.7 |
| AmmoHeavyKinetic                    |     35.2 |      6.7 |     41.9 |
| CompWire                            |     16.9 |      0.5 |     17.3 |
| Bandage                             |     10.0 |      4.0 |     14.0 |
| AmmoLightSabot                      |      6.7 |      6.4 |     13.0 |
| CompFastener                        |     12.5 |      0.3 |     12.8 |
| CompPolymer                         |      9.2 |      3.4 |     12.5 |
| Electronics                         |      9.8 |      1.8 |     11.6 |
| AmmoMediumSabot                     |      5.5 |      2.0 |      7.5 |
| CompMetalPlate                      |      4.5 |      1.2 |      5.7 |
| SalvageFriedCommLink                |      4.5 |      0.7 |      5.1 |
| CompPropellant                      |      4.4 |      0.7 |      5.1 |
| FabricPadding                       |      3.7 |      1.0 |      4.8 |
| AmmoMediumFrag                      |      2.8 |      1.5 |      4.3 |
| ArmorScrap                          |      0.1 |      3.4 |      3.5 |
| MechanicalParts                     |      3.1 |      0.3 |      3.4 |
| AmmoLightIrradiated                 |      0.3 |      2.5 |      2.9 |
| WeaponScrap                         |      1.5 |      0.9 |      2.4 |
+-------------------------------------+----------+----------+----------+

===================================================================
  COMBAT: ENEMIES & DENSITY
===================================================================

+---------------------------+--------+--------+--------+--------+
|       ENEMY SPAWNS        |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total enemies             |   15.0 |   15.0 |   15.0 |    0.0 |
| Scout                     |    9.0 |    9.0 |    9.0 |    0.0 |
| Soldier                   |    3.0 |    3.0 |    3.0 |    0.0 |
| Tank                      |    2.0 |    2.0 |    2.0 |    0.0 |
| Soldier Basic Drone       |    1.0 |    1.0 |    1.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|      COMBAT DENSITY       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Enemies/1000 walkable     |    0.6 |    0.6 |    0.6 |    0.0 |
| Groups/1000 walkable      |    0.5 |    0.5 |    0.5 |    0.0 |
| Walkable ratio %          |   67.5 |   67.5 |   67.6 |    0.0 |
| Encounter groups          |   14.0 |   14.0 |   14.0 |    0.0 |
| Enemies/group             |    1.1 |    1.1 |    1.1 |    0.0 |
| Indoor enemies            |    5.0 |    5.0 |    5.0 |    0.0 |
| Outdoor enemies           |   10.0 |   10.0 |   10.0 |    0.0 |
| Indoor %                  |   33.3 |   33.3 |   33.3 |    0.0 |
| Spawn min enemy dist      |   36.1 |   36.1 |   36.1 |    0.0 |
| Extract min enemy dist    |    6.0 |    6.0 |    6.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+
|       ARCHETYPE MIX       |  Avg   |  Pct   |
+---------------------------+--------+--------+
| Scout                     |    9.0 |  60.0% |
| Soldier                   |    3.0 |  20.0% |
| Tank                      |    2.0 |  13.3% |
| Soldier Basic Drone       |    1.0 |   6.7% |
+---------------------------+--------+--------+

+------------------+------+--------+------+--------+--------+--------+
|    ARCHETYPE     |  EHP |   eDPS |  Spd | Weight |    TTD |    TTK |
+------------------+------+--------+------+--------+--------+--------+
| Scout            |   68 |    7.5 |  7.0 |   0.48 |  13.3s |   1.1s |
| Soldier          |  123 |   13.5 |  4.5 |   1.00 |   7.4s |   1.4s |
| Tank             |  192 |    8.6 |  3.5 |   0.78 |  12.5s |   1.7s |
| Sniper           |   79 |    9.4 |  3.0 |   0.30 |  10.9s |   1.1s |
| Elite            |  260 |   23.0 |  4.0 |   3.22 |   4.7s |   2.3s |
| Wayward Drone    |   70 |   20.0 |  9.0 |   1.69 |   5.0s |   1.1s |
| Alpha Drone      |   90 |   36.0 |  9.8 |   4.24 |   3.3s |   1.4s |
| Soldier Basic Drone |   65 |   20.0 |  9.0 |   1.57 |   5.0s |   0.9s |
| Soldier Alpha Drone |   90 |   36.0 |  9.8 |   4.24 |   3.3s |   1.4s |
+------------------+------+--------+------+--------+--------+--------+

===================================================================
  COMBAT: THREAT & TERRAIN
===================================================================

+---------------------------+--------+--------+--------+--------+
|   THREAT WEIGHT DENSITY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Weight/1000 walkable      |    0.4 |    0.4 |    0.4 |    0.0 |
| Total weight              |   10.5 |   10.5 |   10.5 |    0.0 |
| Weight % walkable         |    0.0 |    0.0 |    0.0 |    0.0 |
| Archetype entropy         |    0.8 |    0.8 |    0.8 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     COVER & STRUCTURE     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Cover/1000 walkable       |   42.5 |   41.7 |   43.3 |    0.4 |
| Chokepoint tiles          |   14.1 |    9.0 |   20.0 |    2.2 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+
|     ZONE RISK/REWARD      | Threat |  Loot  | Ratio  |
+---------------------------+--------+--------+--------+
| Outdoor                   |    6.2 |   23.9 |   0.29 |
| Military                  |    2.8 |   30.8 |   0.10 |
| Scientific                |    1.0 |   21.2 |   0.06 |
| Residential               |    0.5 |   48.6 |   0.01 |
+---------------------------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|       LOOT SALIENCY       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Guarded loot value        |   91.4 |   51.5 |  139.5 |   19.6 |
| Unguarded loot value      |   33.2 |   11.5 |   60.0 |   11.7 |
| Guarded %                 |   73.1 |   49.8 |   91.7 |    9.3 |
| Mean loot/threat          |   19.9 |   12.1 |   34.6 |    4.4 |
| Min loot/threat           |    0.0 |    0.0 |    0.0 |    0.0 |
| No-loot encounters        |    4.0 |    1.0 |    6.0 |    1.1 |
| Containers/encounter      |    4.8 |    3.9 |    5.9 |    0.4 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: PACING & PATHING
===================================================================

+---------------------------+--------+--------+--------+--------+
|     ENCOUNTER PACING      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Spacing mean              |   23.3 |   23.3 |   23.5 |    0.1 |
| Spacing min               |    5.7 |    5.7 |    5.7 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|    INTENSITY GRADIENT     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Ring 0 weight             |    0.0 |    0.0 |    0.0 |    0.0 |
| Ring 1 weight             |    0.2 |    0.2 |    0.2 |    0.0 |
| Ring 2 weight             |    0.7 |    0.7 |    0.7 |    0.0 |
| Ring 3 weight             |    0.3 |    0.3 |    0.3 |    0.0 |
| Ring 4 weight             |    0.0 |    0.0 |    0.0 |    0.0 |
| Gradient ratio            |    0.0 |    0.0 |    0.0 |    0.0 |
| Edge-heavy maps           |   0.0% |        |        |        |
| Center-heavy maps         |   0.0% |        |        |        |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|      CLUSTER METRICS      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Cluster count             |   10.0 |   10.0 |   10.0 |    0.0 |
| Max cluster weight        |    3.3 |    3.3 |    3.3 |    0.0 |
| Megaclusters (>5.0w)      |    0.0 |    0.0 |    0.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: ECONOMY & ATTRITION
===================================================================

+---------------------------+--------+--------+--------+--------+
|   MULTI-WEAPON ECONOMY    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Breaker supply ratio      |    1.5 |    1.5 |    1.5 |    0.0 |
| Breaker ammo cost         |   35.0 |   35.0 |   35.0 |    0.0 |
| Vector supply ratio       |    1.4 |    1.4 |    1.4 |    0.0 |
| Vector ammo cost          |  109.0 |  109.0 |  109.0 |    0.0 |
| Stinger supply ratio      |    2.0 |    2.0 |    2.0 |    0.0 |
| Stinger ammo cost         |   66.0 |   66.0 |   66.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+------------------+-------+----------+------------------+
|  ARCHETYPE AMMO  | Count | MeanShot |  Expected Drops  |
+------------------+-------+----------+------------------+
| Scout            |     9 |      4.0 | Light:15.0       |
| Soldier          |     3 |      5.7 | Medium:10.0      |
| Tank             |     2 |      6.7 | Medium:18.0, Heavy:3.5 |
| Soldier Basic Drone |     1 |      3.7 | none             |
+------------------+-------+----------+------------------+

+---------------------------+--------+--------+--------+--------+
|   WEAPON SUSTAINABILITY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Breaker total cost        |   35.0 |   35.0 |   35.0 |    0.0 |
| Breaker kills/mag         |    2.6 |    2.6 |    2.6 |    0.0 |
| Breaker kills/reserve     |   10.3 |   10.3 |   10.3 |    0.0 |
| Breaker net ammo/kill     |   -1.9 |   -1.9 |   -1.9 |    0.0 |
| Vector total cost         |  109.0 |  109.0 |  109.0 |    0.0 |
| Vector kills/mag          |    4.1 |    4.1 |    4.1 |    0.0 |
| Vector kills/reserve      |   16.5 |   16.5 |   16.5 |    0.0 |
| Vector net ammo/kill      |   -2.9 |   -2.9 |   -2.9 |    0.0 |
| Stinger total cost        |   66.0 |   66.0 |   66.0 |    0.0 |
| Stinger kills/mag         |    5.7 |    5.7 |    5.7 |    0.0 |
| Stinger kills/reserve     |   22.7 |   22.7 |   22.7 |    0.0 |
| Stinger net ammo/kill     |    4.6 |    4.6 |    4.6 |    0.0 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: TACTICAL ANALYSIS
===================================================================

+---------------------------+--------+--------+--------+--------+
|      TACTICAL STRESS      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Lethal groups             |    0.0 |    0.0 |    0.0 |    0.0 |
| Harassment groups         |   10.0 |   10.0 |   10.0 |    0.0 |
| Shield gate crack %       |    0.0 |    0.0 |    0.0 |    0.0 |
| Cover safety (mean)       |    0.0 |    0.0 |    0.0 |    0.0 |
| Cover safety (min)        |    0.0 |    0.0 |    0.0 |    0.0 |
| Exposed encounters        |    0.0 |    0.0 |    0.0 |    0.0 |
| Ammo delta % (Breaker)    |   19.7 |  -80.0 |  185.7 |   57.2 |
| Ammo delta % (Vector)     |   70.1 |  -29.4 |  191.7 |   43.5 |
| Ammo delta % (Stinger)    |  325.3 |  143.9 |  604.5 |  103.5 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     ENCOUNTER QUALITY     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Extraction Weight (@20t)  |    0.5 |    0.5 |    0.5 |    0.0 |
| Extraction LOS Enemies    |    0.0 |    0.0 |    0.0 |    0.0 |
| Utility-Required Enc. %   |    0.0 |    0.0 |    0.0 |    0.0 |
| High Risk/No Reward       |    0.0 |    0.0 |    0.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: VISIBILITY & GEOGRAPHY
===================================================================

+---------------------------+--------+--------+--------+--------+
|  VISIBILITY & GEOGRAPHY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Mean Sightline (Tiles)    |  128.0 |  124.9 |  131.4 |    1.5 |
| Sightline P90 (Tiles)     |  169.7 |  166.0 |  172.0 |    1.2 |
| Immediate Cover % (<2t)   |   13.5 |   13.0 |   14.0 |    0.2 |
| Tactical Cover % (<5t)    |   30.2 |   28.3 |   31.5 |    0.7 |
| Cover Desert % (>10t)     |   45.9 |   42.4 |   49.9 |    1.6 |
| Extraction Eccentricity   |    0.7 |    0.7 |    0.7 |    0.0 |
| Extract P90 Distance      |  149.8 |  147.0 |  156.3 |    2.1 |
| Occlusion Ratio           |    0.5 |    0.5 |    0.5 |    0.0 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  VALIDATION
===================================================================

+-----------------------------------+--------+-------------------+
|            VALIDATION             | Result |   Actual Range    |
+-----------------------------------+--------+-------------------+
| Has extraction points             | [PASS] |             min=2 |
| Has player spawns                 | [PASS] |             min=1 |
| Walkable ratio 25-75%             | [PASS] |            67-68% |
| Containers 20-80                  | [PASS] |             43-48 |
| Hidden stashes 3-8                | [PASS] |               4-4 |
| Max 1 frame/container             | [PASS] |             max=1 |
| Stash bldg dist >= 15             | [PASS] |            min=15 |
| Density 1.0-8.0/1000              | [FAIL] |           0.6-0.6 |
| Spawn safety >= 30 tiles          | [PASS] |            min=36 |
| Extract guarded <= 30             | [PASS] |             max=6 |
| Enemy count CoV < 0.25            | [PASS] |         CoV=0.000 |
+-----------------------------------+--------+-------------------+

+-----------------------------------+--------+-------------------+
|       ENCOUNTER VALIDATION        | Result |     Pass Rate     |
+-----------------------------------+--------+-------------------+
| completability                    | [FAIL] |     0/50 ([FAIL]) |
| density_balance                   | [FAIL] |     0/50 ([FAIL]) |
| zone_area_max_Outdoor             | [FAIL] |     0/50 ([FAIL]) |
| zone_area_min_Military            | [PASS] |    50/50 ([PASS]) |
| zone_area_max_Military            | [PASS] |    50/50 ([PASS]) |
| zone_area_min_Residential         | [PASS] |    50/50 ([PASS]) |
| zone_area_max_Residential         | [PASS] |    50/50 ([PASS]) |
| zone_area_min_Scientific          | [PASS] |    50/50 ([PASS]) |
| zone_area_max_Scientific          | [PASS] |    50/50 ([PASS]) |
| zone_risk_reward_Outdoor          | [FAIL] |    41/50 ([FAIL]) |
| zone_risk_reward_Military         | [FAIL] |     0/50 ([FAIL]) |
| zone_risk_reward_Scientific       | [FAIL] |     1/50 ([FAIL]) |
| zone_risk_reward_Residential      | [FAIL] |     0/50 ([FAIL]) |
| lethal_ratio                      | [FAIL] |     0/50 ([FAIL]) |
| ammo_sustainability               | [PASS] |    50/50 ([PASS]) |
| cover_safety                      | [FAIL] |     0/50 ([FAIL]) |
+-----------------------------------+--------+-------------------+

+-----------------------------------+-------------------+
|    COMPLETABILITY DIAGNOSTICS     |      Details      |
+-----------------------------------+-------------------+
| Seed     42                        |                   |
| Seed     43                        |                   |
| Seed     44                        |                   |
| Seed     45                        |                   |
| Seed     46                        |                   |
| Seed     47                        |                   |
| Seed     48                        |                   |
| Seed     49                        |                   |
| Seed     50                        |                   |
| Seed     51                        |                   |
| Seed     52                        |                   |
| Seed     53                        |                   |
| Seed     54                        |                   |
| Seed     55                        |                   |
| Seed     56                        |                   |
| Seed     57                        |                   |
| Seed     58                        |                   |
| Seed     59                        |                   |
| Seed     60                        |                   |
| Seed     61                        |                   |
| Seed     62                        |                   |
| Seed     63                        |                   |
| Seed     64                        |                   |
| Seed     65                        |                   |
| Seed     66                        |                   |
| Seed     67                        |                   |
| Seed     68                        |                   |
| Seed     69                        |                   |
| Seed     70                        |                   |
| Seed     71                        |                   |
| Seed     72                        |                   |
| Seed     73                        |                   |
| Seed     74                        |                   |
| Seed     75                        |                   |
| Seed     76                        |                   |
| Seed     77                        |                   |
| Seed     78                        |                   |
| Seed     79                        |                   |
| Seed     80                        |                   |
| Seed     81                        |                   |
| Seed     82                        |                   |
| Seed     83                        |                   |
| Seed     84                        |                   |
| Seed     85                        |                   |
| Seed     86                        |                   |
| Seed     87                        |                   |
| Seed     88                        |                   |
| Seed     89                        |                   |
| Seed     90                        |                   |
| Seed     91                        |                   |
+-----------------------------------+-------------------+

  Determinism check...
    [PASS] Same seed (42) produces identical output

+=================================================================+
|                      END OF REPORT                              |
+=================================================================+