Combat Simulator

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║                     HEADLESS COMBAT SIMULATOR                                ║
║              (Using production weapon stats from factories)                  ║
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┌─────────────────────────────────────────────────────────────────────────────┐
│                    PLAYER vs ENEMY MATCHUPS (1000 iterations)              │
└─────────────────────────────────────────────────────────────────────────────┘

      Attacker vs     Defender │   A Wins │   D Wins │  Timeout │ Avg Time │ A HP Rem
  ─────────────────────────────┼──────────┼──────────┼──────────┼──────────┼──────────
  Player(Viper) vs        Light │   100.0% │     0.0% │     0.0% │    0.43s │     83.3
  Player(Viper) vs       Medium │    99.9% │     0.1% │     0.0% │    0.96s │     60.8
  Player(Viper) vs        Elite │     0.0% │   100.0% │     0.0% │    1.15s │      0.0
  Player(Viper) vs       Sniper │    99.9% │     0.1% │     0.0% │    0.61s │     82.2
  Player(Viper) vs        Heavy │     4.9% │    95.1% │     0.0% │    0.95s │     46.1
  Player(Viper) vs        Drone │   100.0% │     0.0% │     0.0% │    0.61s │     79.8

┌─────────────────────────────────────────────────────────────────────────────┐
│                    PLAYER WEAPON COMPARISON vs Soldier                     │
└─────────────────────────────────────────────────────────────────────────────┘

      Attacker vs     Defender │   A Wins │   D Wins │  Timeout │ Avg Time │ A HP Rem
  ─────────────────────────────┼──────────┼──────────┼──────────┼──────────┼──────────
  Player(Viper) vs       Medium │    99.9% │     0.1% │     0.0% │    0.96s │     60.8
  Player(Stinger) vs       Medium │    99.9% │     0.1% │     0.0% │    1.07s │     52.2
  Player(Vector) vs       Medium │    34.3% │    65.7% │     0.0% │    1.76s │     13.7
  Player(Nomad) vs       Medium │    98.8% │     1.2% │     0.0% │    0.98s │     54.1
  Player(Thund) vs       Medium │    10.5% │    89.5% │     0.0% │    1.87s │      8.5
  Player(Breaker) vs       Medium │   100.0% │     0.0% │     0.0% │    0.32s │     97.2

┌─────────────────────────────────────────────────────────────────────────────┐
│                         RANGE IMPACT ANALYSIS                              │
└─────────────────────────────────────────────────────────────────────────────┘

  Player (Viper) vs Soldier at various ranges:

    Distance │   Win Rate │   Avg Time │  P HP Left │  E HP Left
  ───────────┼────────────┼────────────┼────────────┼────────────
         5.0 │      99.9% │      0.96s │       60.8 │        8.0
        10.0 │      99.9% │      0.96s │       60.8 │        8.0
        15.0 │      99.9% │      0.96s │       60.8 │        8.0
        20.0 │      99.9% │      0.96s │       60.8 │        8.0
        30.0 │      99.9% │      0.96s │       60.8 │        8.0

┌─────────────────────────────────────────────────────────────────────────────┐
│                         ENEMY vs ENEMY (Balance Check)                     │
└─────────────────────────────────────────────────────────────────────────────┘

  Scout vs Soldier:
    Light wins: 16.2%, Medium wins: 83.8%, Avg duration: 1.05s

  Soldier vs Elite:
    Medium wins: 0.0%, Elite wins: 100.0%, Avg duration: 1.15s

  Scout vs Elite:
    Light wins: 0.0%, Elite wins: 100.0%, Avg duration: 0.65s


  Simulation completed in 0.00s