Map Report: Abandoned Settlement

+=================================================================+
|              M A P   V A L I D A T O R                          |
|         Loot Distribution & Map Quality Analysis                |
+=================================================================+

  Using 16 threads for parallel generation

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  Generated 50 maps in 3.3s                    

  Generated 50 maps in 3.3s (0.07s avg per map)
  Map type: AbandonedSettlement | Base seed: 42 | Seeds: 42..91

===================================================================
  MAP STRUCTURE
===================================================================

+---------------------------+--------+--------+--------+--------+
|  BUILDING & MAP QUALITY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Buildings                 |  296.9 |  278.0 |  318.0 |    8.9 |
| Rooms                     |  502.9 |  462.0 |  534.0 |   16.1 |
| Walkable tiles            | 235681.7 | 234763.0 | 236718.0 |  497.1 |
| Walkable %                |   89.9 |   89.6 |   90.3 |    0.2 |
| Building footprint %      |   16.5 |   15.3 |   17.4 |    0.5 |
| Extraction points         |    5.1 |    4.0 |    6.0 |    0.7 |
| Player spawns             |    6.1 |    3.0 |    8.0 |    1.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+
|         ROOM TYPE         |  Avg   |
+---------------------------+--------+
| Room                      |  303.5 |
| OpenFloor                 |   78.7 |
| Entrance                  |   43.4 |
| Corridor                  |   37.4 |
| Hall                      |   27.6 |
| Courtyard                 |   12.0 |
| DeadSpace                 |    0.2 |
+---------------------------+--------+

+---------------------------+----------+--------+--------+--------+
|        FLOOR TYPE         |   Avg    |  Pct   |  Min%  |  Max%  |
+---------------------------+----------+--------+--------+--------+
| Grass                     |    91681 |  35.0% |  33.9% |  35.9% |
| Dirt                      |    31709 |  12.1% |  11.1% |  12.7% |
| Pavement                  |    26200 |  10.0% |   9.5% |  10.5% |
| Concrete                  |    25395 |   9.7% |   9.3% |  10.2% |
| BrokenPavement            |    22946 |   8.8% |   8.3% |   9.3% |
| MetalGrating              |    15746 |   6.0% |   5.5% |   6.3% |
| Wood                      |    14592 |   5.6% |   5.0% |   6.4% |
| Rubble                    |    13573 |   5.2% |   4.5% |   5.7% |
| ToxicRunoff               |     4845 |   1.8% |   1.6% |   2.0% |
| Steel                     |     4727 |   1.8% |   1.2% |   2.4% |
| PollutedGrass             |     4485 |   1.7% |   1.3% |   2.1% |
| Stone                     |     4356 |   1.7% |   1.4% |   1.9% |
| ShallowWater              |      974 |   0.4% |   0.0% |   0.5% |
| PollutedEarth             |      477 |   0.2% |   0.1% |   0.3% |
| ConsoleMetal              |      437 |   0.2% |   0.1% |   0.2% |
+---------------------------+----------+--------+--------+--------+

+---------------------------+----------+--------+
|  VOLUME TYPE (non-Empty)  |   Avg    |  Pct   |
+---------------------------+----------+--------+
| TallGrass                 |     6171 |   2.4% |
| WoodWall                  |     5532 |   2.1% |
| Mountain                  |     5390 |   2.1% |
| BuildingWall              |     4080 |   1.6% |
| RuinWall                  |     2635 |   1.0% |
| DeepToxicRunoff           |     2038 |   0.8% |
| SteelWall                 |     1945 |   0.7% |
| StoneWall                 |     1658 |   0.6% |
| Lake                      |      853 |   0.3% |
| Door                      |      686 |   0.3% |
| ReinforcedSteelWall       |      494 |   0.2% |
| Blockade                  |      448 |   0.2% |
| Window                    |      315 |   0.1% |
| StorageBarrel             |      203 |   0.1% |
| Rock                      |      119 |   0.0% |
| RuinWallCrest             |       66 |   0.0% |
| Empty (open floor)        |   229511 |  87.6% |
+---------------------------+----------+--------+

+---------------------------+----------+--------+
|         ELEVATION         |   Avg    |  Pct   |
+---------------------------+----------+--------+
| Low                       |     5002 |   1.9% |
| Ground                    |   251569 |  96.0% |
| High                      |     5563 |   2.1% |
+---------------------------+----------+--------+

===================================================================
  LOOT: CONTAINERS
===================================================================

+---------------------------+--------+--------+--------+--------+
|     CONTAINER SUMMARY     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total containers          |  377.2 |  377.0 |  379.0 |    0.4 |
| Indoor                    |  285.0 |  285.0 |  285.0 |    0.0 |
| Building Exterior         |   80.0 |   80.0 |   80.0 |    0.0 |
| Outdoor Field             |    0.2 |    0.0 |    2.0 |    0.4 |
| Hidden Stash              |    6.0 |    6.0 |    6.0 |    0.0 |
| Filler                    |    6.0 |    6.0 |    6.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|   CONTAINER CLUSTERING    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Largest cluster           |    8.9 |    7.0 |   13.0 |    1.4 |
| Mean cluster size         |    2.1 |    2.0 |    2.4 |    0.1 |
| Hotspots (>=4)            |   29.4 |   22.0 |   35.0 |    3.1 |
| Mean nearest-neighbor     |    6.2 |    5.5 |    6.8 |    0.3 |
+---------------------------+--------+--------+--------+--------+
  (Clustering radius: 5 tiles Chebyshev distance)

+---------------------------+--------+--------+--------+--------+
|      CONTAINER TYPE       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Filing Cabinet            |   26.0 |   16.0 |   36.0 |    4.9 |
| Supply Crate              |   27.2 |   16.0 |   42.0 |    5.4 |
| Weapon Locker             |    5.4 |    5.0 |    7.0 |    0.6 |
| Medical Cabinet           |   45.0 |   27.0 |   62.0 |    7.5 |
| Tool Box                  |   24.7 |   10.0 |   41.0 |    5.7 |
| Tech Crate                |   53.8 |   38.0 |   74.0 |    8.1 |
| Duffel Bag                |   15.9 |    5.0 |   35.0 |    6.8 |
| Military Case             |    1.4 |    1.0 |    3.0 |    0.5 |
| Chemical Drum             |   42.8 |   25.0 |   58.0 |    7.0 |
| Wall Safe                 |   20.7 |   12.0 |   32.0 |    5.0 |
| Ammo Box                  |   13.2 |    7.0 |   25.0 |    4.6 |
| Electronics Panel         |   45.9 |   33.0 |   58.0 |    5.7 |
| Cargo Container           |    8.8 |    2.0 |   17.0 |    3.3 |
| Footlocker                |   12.7 |    5.0 |   25.0 |    5.8 |
| Hidden Stash              |   10.5 |    6.0 |   18.0 |    3.7 |
| Damaged Weapon Crate      |   16.6 |    6.0 |   28.0 |    6.5 |
| Damaged Armor Crate       |    6.6 |    0.0 |   19.0 |    5.6 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     ZONE DISTRIBUTION     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| General                   |    6.2 |    4.0 |    8.0 |    0.8 |
| Residential               |   32.4 |   17.0 |   46.0 |    6.1 |
| Industrial                |   88.2 |   63.0 |  116.0 |   13.6 |
| Scientific                |  204.1 |  155.0 |  239.0 |   18.9 |
| Military                  |   13.3 |   13.0 |   15.0 |    0.5 |
| Ruined                    |   33.0 |    0.0 |   81.0 |   25.9 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+--------+
|     TIER DISTRIBUTION     |  Mean  |  Min   |  Max   | StdDev |  Pct   |
+---------------------------+--------+--------+--------+--------+--------+
| Common                    |  195.1 |    182 |    217 |    9.2 |  51.7% |
| Uncommon                  |  105.0 |     88 |    127 |    7.9 |  27.8% |
| Rare                      |   62.6 |     49 |     74 |    5.7 |  16.6% |
| Epic                      |   14.5 |      4 |     21 |    3.8 |   3.8% |
+---------------------------+--------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+--------+
|     PLACEMENT SOURCE      |  Mean  |  Min   |  Max   | StdDev |  Pct   |
+---------------------------+--------+--------+--------+--------+--------+
| Indoor                    |  285.0 |    285 |    285 |    0.0 |  75.6% |
| Building Exterior         |   80.0 |     80 |     80 |    0.0 |  21.2% |
| Outdoor Field             |    0.2 |      0 |      2 |    0.4 |   0.0% |
| Hidden Stash              |    6.0 |      6 |      6 |    0.0 |   1.6% |
| Filler                    |    6.0 |      6 |      6 |    0.0 |   1.6% |
+---------------------------+--------+--------+--------+--------+--------+

===================================================================
  LOOT: CONTAINER PLACEMENT
===================================================================

+---------------------------+--------+--------+--------+--------+
|  INDOOR / OUTDOOR SPLIT   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Indoor %                  |   75.6 |   75.2 |   75.6 |    0.1 |
| Indoor count              |  285.0 |  285.0 |  285.0 |    0.0 |
| Outdoor count             |   92.2 |   92.0 |   94.0 |    0.4 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|  OUTDOOR → BUILDING DIST  |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Average distance          |    6.5 |    5.2 |    7.8 |    0.6 |
| Closest                   |    0.9 |    0.0 |    3.0 |    0.6 |
| Farthest                  |   67.0 |   31.0 |  100.0 |   14.6 |
| P25                       |    3.1 |    3.0 |    3.8 |    0.2 |
| P50 (Median)              |    4.0 |    4.0 |    4.0 |    0.0 |
| P75                       |    5.0 |    4.2 |    5.0 |    0.1 |
| P90                       |    6.0 |    5.0 |   13.2 |    1.7 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|   DENSITY PER BUILDING    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Avg containers/building   |    1.0 |    0.9 |    1.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|  CONTAINERS / ROOM KIND   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Corridor                  |    4.5 |    2.0 |    7.0 |    1.3 |
| Courtyard                 |    5.0 |    5.0 |    5.0 |    0.0 |
| Entrance                  |    2.6 |    0.0 |    7.0 |    1.5 |
| Hall                      |   12.6 |    8.0 |   18.0 |    2.6 |
| OpenFloor                 |  117.9 |   85.0 |  140.0 |   13.4 |
| Room                      |  132.4 |  107.0 |  164.0 |   12.5 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|       TIER INDOOR %       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Common                    |   74.6 |   71.1 |   80.6 |    1.9 |
| Uncommon                  |   75.2 |   69.5 |   81.7 |    3.2 |
| Rare                      |   80.3 |   70.1 |   89.9 |    4.3 |
| Epic                      |   71.0 |   46.2 |   94.4 |   11.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|  CONTAINER ACCESSIBILITY  |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Spawn → nearest (min)     |    9.3 |    1.3 |   29.2 |    5.8 |
| Spawn → nearest (avg)     |   51.4 |   17.5 |   89.2 |   13.2 |
| Extract → nearest (min)   |    2.4 |    1.0 |    2.5 |    0.4 |
| Extract → nearest (avg)   |   26.2 |    9.1 |   47.5 |    8.6 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|   HIDDEN STASH QUALITY    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Stash count               |    6.0 |    6.0 |    6.0 |    0.0 |
| Min building dist         |   20.0 |   15.0 |   43.0 |    4.9 |
| Avg building dist         |   39.8 |   25.0 |   57.3 |    7.0 |
| Min inter-stash spacing   |   51.2 |   16.0 |  141.0 |   30.6 |
| Avg inter-stash spacing   |  316.3 |  216.9 |  371.3 |   33.1 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  LOOT: ITEMS & FILL RATES
===================================================================

+---------------------------+--------+--------+--------+--------+
|   CONTAINER LOOT ITEMS    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total items               |  731.0 |  687.0 |  773.0 |   20.1 |
| Max frames/container      |    1.0 |    1.0 |    1.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+
|   AVG ITEMS / CTNR TYPE   |  Avg   |
+---------------------------+--------+
| Filing Cabinet            |    2.5 |
| Supply Crate              |    2.2 |
| Weapon Locker             |    2.3 |
| Medical Cabinet           |    1.7 |
| Tool Box                  |    1.9 |
| Tech Crate                |    2.3 |
| Duffel Bag                |    1.4 |
| Military Case             |    2.2 |
| Chemical Drum             |    1.9 |
| Wall Safe                 |    1.5 |
| Ammo Box                  |    1.4 |
| Electronics Panel         |    2.0 |
| Cargo Container           |    3.2 |
| Footlocker                |    1.7 |
| Hidden Stash              |    1.4 |
| Damaged Weapon Crate      |    1.6 |
| Damaged Armor Crate       |    1.3 |
+---------------------------+--------+

+-------------------------------------+----------+
|          CONTAINER SALVAGE          | Avg/Map  |
+-------------------------------------+----------+
| SalvageFriedCommLink                |     24.6 |
| SalvageOpticalBench                 |     14.8 |
| SalvageCrackedHeatLamp              |     12.0 |
| SalvageElectronics                  |     11.8 |
| SalvageMedicalTray                  |      8.8 |
| SalvageChassis                      |      7.5 |
| SalvageMotor                        |      7.3 |
| SalvageCentrifuge                   |      7.2 |
| SalvageHydraulicRam                 |      6.2 |
| SalvageChemicalTank                 |      5.1 |
| SalvageRocketTube                   |      4.9 |
| SalvageChemLabProcessor             |      4.3 |
| SalvageExoFrameRibs                 |      4.2 |
| SalvageTurbineCore                  |      4.2 |
| SalvageAlternator                   |      3.8 |
| SalvageStoveTop                     |      2.8 |
| SalvageCryoFridgePanel              |      2.3 |
| SalvageTurretBasePlate              |      2.2 |
| SalvageTargetComputer               |      2.0 |
| SalvageShieldFragment               |      1.8 |
|-------------------------------------|----------|
| TOTAL                               |    137.9 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|          CONTAINER FRAMES           | Avg/Map  |
+-------------------------------------+----------+
| FrameWeaponLight                    |      5.4 |
| FrameWeaponMed                      |      2.8 |
| BrokenFrame                         |      1.9 |
| FrameArmorLight                     |      1.0 |
| FrameArmorHeavy                     |      0.2 |
| FrameWeaponHeavy                    |      0.2 |
| FrameArmorMed                       |      0.1 |
|-------------------------------------|----------|
| TOTAL                               |     11.6 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|        CONTAINER BLUEPRINTS         | Avg/Map  |
+-------------------------------------+----------+
| Blueprint: Vapor Vest Schematics    |      0.6 |
| Blueprint: Bulwark Plate Schematics |      0.6 |
| Blueprint: Vanguard Rig Schematics  |      0.5 |
| Blueprint: Thunderbolt Mk2 Schematics |      0.5 |
| Blueprint: Nomad Mk2 Schematics     |      0.4 |
| Blueprint: Vector Mk2 Schematics    |      0.3 |
| Blueprint: Breaker Mk2 Schematics   |      0.3 |
| Blueprint: Viper Mk2 Schematics     |      0.3 |
| Blueprint: Stinger Mk2 Schematics   |      0.3 |
| Blueprint: Nomad Schematics         |      0.2 |
| Blueprint: Bulwark Mk2 Schematics   |      0.2 |
| Blueprint: Vanguard Mk2 Schematics  |      0.2 |
| Blueprint: Irradiated Light Ammo Schematics |      0.1 |
| Blueprint: Vapor Mk2 Schematics     |      0.0 |
| Blueprint: Military Ordnance Schematics |      0.0 |
| Blueprint: Irradiated Heavy Ammo Schematics |      0.0 |
|-------------------------------------|----------|
| TOTAL                               |      4.5 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|         ALL CONTAINER ITEMS         | Avg/Map  |
+-------------------------------------+----------+
| AmmoLightKinetic                    |    568.3 |
| AmmoMediumKinetic                   |    411.3 |
| CompWire                            |    232.1 |
| Electronics                         |    164.0 |
| Scrap                               |    159.3 |
| AmmoHeavyKinetic                    |    131.8 |
| CompPolymer                         |    100.7 |
| CompFastener                        |     79.4 |
| CompPropellant                      |     64.5 |
| AmmoLightSabot                      |     43.4 |
| CompMetalPlate                      |     40.5 |
| Bandage                             |     39.4 |
| AmmoMediumSabot                     |     34.2 |
| MechanicalParts                     |     31.6 |
| Chemicals                           |     28.5 |
| SalvageFriedCommLink                |     24.6 |
| PowerCell                           |     24.2 |
| AmmoLightFrag                       |     20.8 |
| AmmoHeavySabot                      |     16.2 |
| SalvageOpticalBench                 |     14.8 |
| AmmoMediumFrag                      |     14.5 |
| StimPack                            |     12.9 |
| WeaponScrap                         |     12.6 |
| MedicalSupplies                     |     12.5 |
| SalvageCrackedHeatLamp              |     12.0 |
| AmmoHeavyFrag                       |     12.0 |
| PartLightWeapon                     |     11.9 |
| SalvageElectronics                  |     11.8 |
| FabricPadding                       |     11.4 |
| AlloyPlating                        |      9.7 |
| PartMediumWeapon                    |      9.6 |
| SalvageMedicalTray                  |      8.8 |
| SalvageChassis                      |      7.5 |
| PartHeavyWeapon                     |      7.4 |
| SalvageMotor                        |      7.3 |
| GrenadeFrag                         |      7.2 |
| SalvageCentrifuge                   |      7.2 |
| AmmoMediumIrradiated                |      7.1 |
| ChemicalInjectors                   |      6.3 |
| SalvageHydraulicRam                 |      6.2 |
| FrameWeaponLight                    |      5.4 |
| SalvageChemicalTank                 |      5.1 |
| SalvageRocketTube                   |      4.9 |
| SalvageChemLabProcessor             |      4.3 |
| SalvageExoFrameRibs                 |      4.2 |
| SalvageTurbineCore                  |      4.2 |
| SalvageAlternator                   |      3.8 |
| AmmoHeavyIrradiated                 |      3.8 |
| AmmoLightIrradiated                 |      3.3 |
| WeaponCleaningKit                   |      2.9 |
| FrameWeaponMed                      |      2.8 |
| SalvageStoveTop                     |      2.8 |
| ArmorRepairKit                      |      2.7 |
| SalvageCryoFridgePanel              |      2.3 |
| GrenadeSmoke                        |      2.3 |
| SalvageTurretBasePlate              |      2.2 |
| ModExtendedMag                      |      2.1 |
| ModStabilizer                       |      2.0 |
| SalvageTargetComputer               |      2.0 |
| BrokenFrame                         |      1.9 |
| SalvageShieldFragment               |      1.8 |
| ModReflexSight                      |      1.6 |
| ModNoiseDampener                    |      1.6 |
| EncryptedLocationData(AbandonedSettlement) |      1.6 |
| ArmorScrap                          |      1.4 |
| FrameArmorLight                     |      1.0 |
| ModArmorPlate                       |      0.7 |
| WeaponViper                         |      0.6 |
| Blueprint: Vapor Vest Schematics    |      0.6 |
| Blueprint: Bulwark Plate Schematics |      0.6 |
| WeaponStinger                       |      0.5 |
| Blueprint: Vanguard Rig Schematics  |      0.5 |
| Blueprint: Thunderbolt Mk2 Schematics |      0.5 |
| Blueprint: Nomad Mk2 Schematics     |      0.4 |
| Blueprint: Vector Mk2 Schematics    |      0.3 |
| WeaponVector                        |      0.3 |
| WeaponBreaker                       |      0.3 |
| HeavyArmorParts                     |      0.3 |
| Blueprint: Breaker Mk2 Schematics   |      0.3 |
| Blueprint: Viper Mk2 Schematics     |      0.3 |
| MediumArmorParts                    |      0.3 |
| Blueprint: Stinger Mk2 Schematics   |      0.3 |
| LightArmorParts                     |      0.3 |
| Blueprint: Nomad Schematics         |      0.2 |
| WeaponNomad                         |      0.2 |
| Blueprint: Bulwark Mk2 Schematics   |      0.2 |
| FrameArmorHeavy                     |      0.2 |
| FrameWeaponHeavy                    |      0.2 |
| ModCargoFrame                       |      0.2 |
| Blueprint: Vanguard Mk2 Schematics  |      0.2 |
| FrameArmorMed                       |      0.1 |
| Blueprint: Irradiated Light Ammo Schematics |      0.1 |
| ArmorVaporVest                      |      0.1 |
| Blueprint: Vapor Mk2 Schematics     |      0.0 |
| Blueprint: Military Ordnance Schematics |      0.0 |
| Blueprint: Irradiated Heavy Ammo Schematics |      0.0 |
+-------------------------------------+----------+

+---------------------------+--------+--------+
|     FILL RATE BY SIZE     | Avg %  | Count  |
+---------------------------+--------+--------+
| Tiny (2-4)                |  91.5% |     13 |
| Small (6-10)              |  55.1% |    148 |
| Medium (12-16)            |  48.2% |    199 |
| Large (21-35)             |  63.1% |     15 |
+---------------------------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     ENEMY LOOT ITEMS      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total enemy items         | 1618.3 | 1478.0 | 1823.0 |   90.4 |
+---------------------------+--------+--------+--------+--------+

+-------------------------------------+----------+
|            ENEMY SALVAGE            | Avg/Map  |
+-------------------------------------+----------+
| SalvageMotor                        |      6.0 |
| SalvageTargetComputer               |      1.2 |
| SalvageFriedCommLink                |      1.2 |
| SalvageExoFrameRibs                 |      1.0 |
| SalvageChassis                      |      0.8 |
| SalvageShieldFragment               |      0.7 |
| SalvageTurretBasePlate              |      0.5 |
| SalvageOpticalBench                 |      0.4 |
| SalvageElectronics                  |      0.2 |
|-------------------------------------|----------|
| TOTAL                               |     12.0 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|            ENEMY FRAMES             | Avg/Map  |
+-------------------------------------+----------+
| FrameWeaponHeavy                    |      0.5 |
| FrameArmorHeavy                     |      0.3 |
|-------------------------------------|----------|
| TOTAL                               |      0.8 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|          ENEMY BLUEPRINTS           | Avg/Map  |
+-------------------------------------+----------+
| (none spawning)                     |        0 |
|-------------------------------------|----------|
| TOTAL                               |      0.0 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|        ALL ENEMY LOOT ITEMS         | Avg/Map  |
+-------------------------------------+----------+
| AmmoMediumKinetic                   |    807.4 |
| AmmoLightKinetic                    |    264.3 |
| Scrap                               |    154.6 |
| AmmoHeavyKinetic                    |     92.3 |
| AmmoMediumSabot                     |     29.5 |
| Electronics                         |     29.0 |
| CompPolymer                         |     25.4 |
| ArmorScrap                          |     20.8 |
| AmmoMediumFrag                      |     20.8 |
| Bandage                             |     16.7 |
| WeaponScrap                         |     16.4 |
| CompPropellant                      |     15.2 |
| AmmoHeavySabot                      |     14.0 |
| MediumArmorParts                    |     10.9 |
| ArmorRepairKit                      |     10.1 |
| AmmoLightSabot                      |      9.9 |
| Chemicals                           |      9.8 |
| WeaponCleaningKit                   |      8.5 |
| HeavyArmorParts                     |      8.1 |
| AmmoLightFrag                       |      6.5 |
| MedicalSupplies                     |      6.3 |
| SalvageMotor                        |      6.0 |
| StimPack                            |      5.1 |
| AmmoMediumIrradiated                |      5.0 |
| CompMetalPlate                      |      4.0 |
| AmmoHeavyFrag                       |      4.0 |
| AmmoLightIrradiated                 |      2.6 |
| MechanicalParts                     |      2.6 |
| CompWire                            |      1.7 |
| FabricPadding                       |      1.5 |
| LightArmorParts                     |      1.5 |
| SalvageTargetComputer               |      1.2 |
| SalvageFriedCommLink                |      1.2 |
| SalvageExoFrameRibs                 |      1.0 |
| SalvageChassis                      |      0.8 |
| SalvageShieldFragment               |      0.7 |
| FrameWeaponHeavy                    |      0.5 |
| SalvageTurretBasePlate              |      0.5 |
| CompFastener                        |      0.4 |
| SalvageOpticalBench                 |      0.4 |
| AmmoHeavyIrradiated                 |      0.4 |
| PowerCell                           |      0.4 |
| FrameArmorHeavy                     |      0.3 |
| SalvageElectronics                  |      0.2 |
+-------------------------------------+----------+

+---------------------------+----------+--------+
|  COMBINED LOOT OVERVIEW   | Avg/Map  |  Pct   |
+---------------------------+----------+--------+
| Container loot items      |    731.0 |  31.1% |
| Enemy loot items          |   1618.3 |  68.9% |
| TOTAL                     |   2349.3 | 100.0% |
+---------------------------+----------+--------+

+-------------------------------------+----------+----------+----------+
|        ITEM SOURCE BREAKDOWN        |  Cntnr   |  Enemy   |  Total   |
+-------------------------------------+----------+----------+----------+
| AmmoMediumKinetic                   |    411.3 |    807.4 |   1218.7 |
| AmmoLightKinetic                    |    568.3 |    264.3 |    832.6 |
| Scrap                               |    159.3 |    154.6 |    313.9 |
| CompWire                            |    232.1 |      1.7 |    233.8 |
| AmmoHeavyKinetic                    |    131.8 |     92.3 |    224.1 |
| Electronics                         |    164.0 |     29.0 |    193.1 |
| CompPolymer                         |    100.7 |     25.4 |    126.1 |
| CompFastener                        |     79.4 |      0.4 |     79.8 |
| CompPropellant                      |     64.5 |     15.2 |     79.8 |
| AmmoMediumSabot                     |     34.2 |     29.5 |     63.7 |
| Bandage                             |     39.4 |     16.7 |     56.1 |
| AmmoLightSabot                      |     43.4 |      9.9 |     53.2 |
| CompMetalPlate                      |     40.5 |      4.0 |     44.6 |
| Chemicals                           |     28.5 |      9.8 |     38.3 |
| AmmoMediumFrag                      |     14.5 |     20.8 |     35.2 |
| MechanicalParts                     |     31.6 |      2.6 |     34.2 |
| AmmoHeavySabot                      |     16.2 |     14.0 |     30.2 |
| WeaponScrap                         |     12.6 |     16.4 |     29.0 |
| AmmoLightFrag                       |     20.8 |      6.5 |     27.2 |
| SalvageFriedCommLink                |     24.6 |      1.2 |     25.8 |
+-------------------------------------+----------+----------+----------+

===================================================================
  COMBAT: ENEMIES & DENSITY
===================================================================

+---------------------------+--------+--------+--------+--------+
|       ENEMY SPAWNS        |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total enemies             |   89.2 |   80.0 |   95.0 |    4.5 |
| Soldier                   |   56.8 |   45.0 |   67.0 |    4.9 |
| Scout                     |   14.8 |    8.0 |   19.0 |    2.3 |
| Tank                      |    9.1 |    5.0 |   12.0 |    1.5 |
| Sniper                    |    3.5 |    1.0 |    5.0 |    0.9 |
| Soldier Basic Drone       |    2.1 |    0.0 |    3.0 |    1.0 |
| Elite                     |    2.0 |    1.0 |    2.0 |    0.1 |
| Soldier Alpha Drone       |    1.0 |    1.0 |    1.0 |    0.0 |
| Wayward Drone             |    0.0 |    0.0 |    1.0 |    0.2 |
| Alpha Drone               |    0.0 |    0.0 |    1.0 |    0.2 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|      COMBAT DENSITY       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Enemies/1000 walkable     |    0.4 |    0.3 |    0.4 |    0.0 |
| Groups/1000 walkable      |    0.3 |    0.3 |    0.4 |    0.0 |
| Walkable ratio %          |   89.9 |   89.6 |   90.3 |    0.2 |
| Encounter groups          |   79.0 |   69.0 |   88.0 |    4.6 |
| Enemies/group             |    1.1 |    1.1 |    1.2 |    0.0 |
| Indoor enemies            |   46.9 |   34.0 |   61.0 |    6.9 |
| Outdoor enemies           |   42.2 |   31.0 |   54.0 |    5.4 |
| Indoor %                  |   52.5 |   38.6 |   64.2 |    6.4 |
| Spawn min enemy dist      |   68.5 |   41.7 |   77.1 |    5.7 |
| Extract min enemy dist    |    6.9 |    3.1 |   15.0 |    2.9 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+
|       ARCHETYPE MIX       |  Avg   |  Pct   |
+---------------------------+--------+--------+
| Soldier                   |   56.8 |  63.7% |
| Scout                     |   14.8 |  16.6% |
| Tank                      |    9.1 |  10.2% |
| Sniper                    |    3.5 |   3.9% |
| Soldier Basic Drone       |    2.1 |   2.3% |
| Elite                     |    2.0 |   2.2% |
| Soldier Alpha Drone       |    1.0 |   1.1% |
| Wayward Drone             |    0.0 |   0.0% |
| Alpha Drone               |    0.0 |   0.0% |
+---------------------------+--------+--------+

+------------------+------+--------+------+--------+--------+--------+
|    ARCHETYPE     |  EHP |   eDPS |  Spd | Weight |    TTD |    TTK |
+------------------+------+--------+------+--------+--------+--------+
| Scout            |   68 |    7.5 |  7.0 |   0.48 |  13.3s |   1.1s |
| Soldier          |  123 |   13.5 |  4.5 |   1.00 |   7.4s |   1.4s |
| Tank             |  192 |    8.6 |  3.5 |   0.78 |  12.5s |   1.7s |
| Sniper           |   79 |    9.4 |  3.0 |   0.30 |  10.9s |   1.1s |
| Elite            |  260 |   23.0 |  4.0 |   3.22 |   4.7s |   2.3s |
| Wayward Drone    |   70 |   20.0 |  9.0 |   1.69 |   5.0s |   1.1s |
| Alpha Drone      |   90 |   36.0 |  9.8 |   4.24 |   3.3s |   1.4s |
| Soldier Basic Drone |   65 |   20.0 |  9.0 |   1.57 |   5.0s |   0.9s |
| Soldier Alpha Drone |   90 |   36.0 |  9.8 |   4.24 |   3.3s |   1.4s |
+------------------+------+--------+------+--------+--------+--------+

===================================================================
  COMBAT: THREAT & TERRAIN
===================================================================

+---------------------------+--------+--------+--------+--------+
|   THREAT WEIGHT DENSITY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Weight/1000 walkable      |    0.4 |    0.3 |    0.4 |    0.0 |
| Total weight              |   86.1 |   75.7 |   93.2 |    4.6 |
| Weight % walkable         |    0.0 |    0.0 |    0.0 |    0.0 |
| Archetype entropy         |    0.6 |    0.5 |    0.7 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     COVER & STRUCTURE     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Cover/1000 walkable       |   84.1 |   79.6 |   88.0 |    1.9 |
| Chokepoint tiles          | 1049.6 |  962.0 | 1155.0 |   40.7 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+
|     ZONE RISK/REWARD      | Threat |  Loot  | Ratio  |
+---------------------------+--------+--------+--------+
| Military                  |   35.4 |   55.9 |   0.64 |
| Ruins                     |    2.3 |   30.3 |   0.09 |
| Industrial                |   13.0 |  234.9 |   0.06 |
| Residential               |    7.8 |   85.4 |   0.11 |
| Scientific                |   26.6 |  559.8 |   0.05 |
| General                   |    0.0 |    2.4 |   0.00 |
| Ruined                    |    1.1 |   85.0 |   0.05 |
+---------------------------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|       LOOT SALIENCY       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Guarded loot value        |  477.4 |  281.5 |  768.5 |  101.5 |
| Unguarded loot value      |  573.4 |  355.5 |  792.0 |   94.1 |
| Guarded %                 |   45.4 |   28.1 |   68.4 |    9.0 |
| Mean loot/threat          |   10.1 |    5.6 |   14.2 |    2.2 |
| Min loot/threat           |    0.0 |    0.0 |    0.0 |    0.0 |
| No-loot encounters        |   40.7 |   33.0 |   51.0 |    4.5 |
| Containers/encounter      |    3.0 |    1.7 |    4.1 |    0.6 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: PACING & PATHING
===================================================================

+---------------------------+--------+--------+--------+--------+
|     ENCOUNTER PACING      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Spacing mean              |   19.1 |   15.2 |   23.0 |    1.8 |
| Spacing min               |    0.9 |    0.0 |    4.0 |    1.4 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|       CRITICAL PATH       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Path length               |   85.7 |   41.7 |  197.6 |   36.2 |
| Encounters on path        |    1.4 |    0.0 |   10.0 |    1.8 |
| Path weight               |    1.2 |    0.0 |   11.5 |    1.9 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|    INTENSITY GRADIENT     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Ring 0 weight             |    1.6 |    1.4 |    2.1 |    0.1 |
| Ring 1 weight             |    0.7 |    0.5 |    1.1 |    0.1 |
| Ring 2 weight             |    0.4 |    0.2 |    0.5 |    0.1 |
| Ring 3 weight             |    0.1 |    0.0 |    0.2 |    0.0 |
| Ring 4 weight             |    0.0 |    0.0 |    0.1 |    0.0 |
| Gradient ratio            |    0.0 |    0.0 |    0.0 |    0.0 |
| Edge-heavy maps           |   0.0% |        |        |        |
| Center-heavy maps         |  92.0% |        |        |        |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|      CLUSTER METRICS      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Cluster count             |   57.6 |   48.0 |   70.0 |    4.8 |
| Max cluster weight        |    7.6 |    7.2 |   12.4 |    1.0 |
| Megaclusters (>5.0w)      |    2.0 |    1.0 |    4.0 |    0.9 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     RECOVERY WINDOWS      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Window count              |    1.4 |    1.0 |    4.0 |    0.7 |
| Mean window length        |   62.2 |   25.9 |  148.6 |   22.7 |
| Min window length         |   56.1 |   15.2 |  148.6 |   27.5 |
| Max window length         |   68.4 |   41.7 |  148.6 |   23.8 |
| Path safe %               |   93.5 |   69.5 |  100.0 |    8.5 |
| Mean gap between enc.     |   44.5 |   13.6 |  112.6 |   18.1 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: ECONOMY & ATTRITION
===================================================================

+---------------------------+--------+--------+--------+--------+
|       HP ATTRITION        |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Est. HP loss on path      |   45.1 |    0.0 |  313.6 |   56.5 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|   MULTI-WEAPON ECONOMY    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Breaker supply ratio      |    0.2 |    0.2 |    0.2 |    0.0 |
| Breaker ammo cost         |  246.2 |  219.0 |  265.0 |   12.9 |
| Vector supply ratio       |    0.2 |    0.2 |    0.2 |    0.0 |
| Vector ammo cost          |  768.6 |  687.0 |  825.0 |   39.0 |
| Stinger supply ratio      |    0.3 |    0.3 |    0.3 |    0.0 |
| Stinger ammo cost         |  438.5 |  394.0 |  471.0 |   22.1 |
| Breaker path delta %      | 1229.3 |  -31.4 | 2400.0 |  990.7 |
| Vector path delta %       | 5287.2 |   14.3 | 12000.0 | 5498.2 |
| Stinger path delta %      | 4685.5 |   69.5 | 10000.0 | 4373.2 |
+---------------------------+--------+--------+--------+--------+

+------------------+-------+----------+------------------+
|  ARCHETYPE AMMO  | Count | MeanShot |  Expected Drops  |
+------------------+-------+----------+------------------+
| Soldier          |    57 |      5.7 | Medium:10.0      |
| Scout            |    15 |      4.0 | Light:15.0       |
| Tank             |     9 |      6.7 | Medium:18.0, Heavy:3.5 |
| Elite            |     2 |      8.3 | Heavy:30.0, Light:18.0, Medium:36.0 |
| Soldier Alpha Drone |     1 |      5.0 | none             |
| Soldier Basic Drone |     2 |      3.7 | none             |
| Sniper           |     3 |      4.0 | none             |
+------------------+-------+----------+------------------+

+---------------------------+--------+--------+--------+--------+
|   WEAPON SUSTAINABILITY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Breaker total cost        |  246.2 |  219.0 |  265.0 |   12.9 |
| Breaker kills/mag         |    2.2 |    2.1 |    2.2 |    0.0 |
| Breaker kills/reserve     |    8.7 |    8.5 |    8.9 |    0.1 |
| Breaker net ammo/kill     |   -1.7 |   -2.0 |   -1.5 |    0.1 |
| Vector total cost         |  768.6 |  687.0 |  825.0 |   39.0 |
| Vector kills/mag          |    3.5 |    3.4 |    3.6 |    0.0 |
| Vector kills/reserve      |   13.9 |   13.7 |   14.2 |    0.1 |
| Vector net ammo/kill      |    0.4 |   -0.0 |    0.8 |    0.2 |
| Stinger total cost        |  438.5 |  394.0 |  471.0 |   22.1 |
| Stinger kills/mag         |    5.1 |    5.0 |    5.2 |    0.0 |
| Stinger kills/reserve     |   20.3 |   20.0 |   20.6 |    0.1 |
| Stinger net ammo/kill     |   -2.0 |   -3.2 |   -1.3 |    0.4 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: TACTICAL ANALYSIS
===================================================================

+---------------------------+--------+--------+--------+--------+
|      TACTICAL STRESS      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Path friction (w/100t)    |    0.4 |    0.0 |    2.5 |    0.7 |
| Lethal groups             |    1.7 |    1.0 |    2.0 |    0.5 |
| Harassment groups         |   24.3 |   16.0 |   31.0 |    3.1 |
| Shield gate crack %       |    2.2 |    1.1 |    2.9 |    0.6 |
| Cover safety (mean)       |  165.3 |   81.8 |  271.7 |   39.0 |
| Cover safety (min)        |   29.5 |    6.7 |   32.6 |    6.0 |
| Exposed encounters        |    0.0 |    0.0 |    0.0 |    0.0 |
| Ammo delta % (Breaker)    |   -8.6 |  -47.3 |   46.1 |   19.9 |
| Ammo delta % (Vector)     |   58.8 |   34.8 |   95.9 |   13.5 |
| Ammo delta % (Stinger)    |   90.0 |   20.8 |  150.9 |   26.6 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     ENGAGEMENT RANGE      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Mean range                |   27.1 |    0.0 |  142.6 |   32.1 |
| Min range                 |   23.0 |    0.0 |  139.6 |   29.9 |
| Max range                 |   31.4 |    0.0 |  145.6 |   35.8 |
| Melee %                   |    0.0 |    0.0 |    0.0 |    0.0 |
| Short range %             |   23.4 |    0.0 |  100.0 |   30.9 |
| Medium range %            |   30.2 |    0.0 |  100.0 |   35.3 |
| Long range %              |    6.4 |    0.0 |  100.0 |   20.8 |
| Total encounters          |    1.4 |    0.0 |   10.0 |    1.8 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|       PLAYER AGENCY       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Path Redundancy (Ratio)   |    1.1 |    0.8 |    1.5 |    0.1 |
| Active Combat Time %      |   18.8 |    0.0 |   61.5 |   17.2 |
| Commitment Depth (Median) |    4.0 |    0.0 |   19.0 |    5.6 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     ENCOUNTER QUALITY     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Extraction Weight (@20t)  |    2.9 |    1.7 |    4.1 |    0.5 |
| Extraction LOS Enemies    |    0.9 |    0.2 |    2.0 |    0.4 |
| Utility-Required Enc. %   |    1.8 |    0.0 |    5.4 |    0.8 |
| High Risk/No Reward       |    0.3 |    0.0 |    1.0 |    0.4 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: VISIBILITY & GEOGRAPHY
===================================================================

+---------------------------+--------+--------+--------+--------+
|  VISIBILITY & GEOGRAPHY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Mean Sightline (Tiles)    |  172.2 |  156.1 |  189.3 |    8.2 |
| Sightline P90 (Tiles)     |  392.5 |  343.0 |  434.0 |   19.7 |
| Immediate Cover % (<2t)   |   28.7 |   27.1 |   30.0 |    0.6 |
| Tactical Cover % (<5t)    |   56.2 |   53.5 |   58.5 |    0.9 |
| Cover Desert % (>10t)     |   19.0 |   15.4 |   23.0 |    1.8 |
| Cover Asymmetry           |    0.2 |    0.0 |    1.0 |    0.3 |
| Extraction Eccentricity   |    0.3 |    0.1 |    0.6 |    0.1 |
| Extract P90 Distance      |  205.7 |  166.3 |  248.0 |   20.0 |
| On-Path Loot Density      |    0.0 |    0.0 |    0.0 |    0.0 |
| Detour Incentive Ratio    |    2.6 |    0.1 |    4.9 |    2.0 |
| Occlusion Ratio           |    0.1 |    0.1 |    0.1 |    0.0 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  VALIDATION
===================================================================

+-----------------------------------+--------+-------------------+
|            VALIDATION             | Result |   Actual Range    |
+-----------------------------------+--------+-------------------+
| Has extraction points             | [PASS] |             min=4 |
| Has player spawns                 | [PASS] |             min=3 |
| Walkable ratio 50-95%             | [PASS] |            90-90% |
| Containers 150-300                | [FAIL] |           377-379 |
| Hidden stashes 3-8                | [PASS] |               6-6 |
| Max 1 frame/container             | [PASS] |             max=1 |
| Stash bldg dist >= 15             | [PASS] |            min=15 |
| Density 1.0-8.0/1000              | [FAIL] |           0.3-0.4 |
| Spawn safety >= 30 tiles          | [PASS] |            min=42 |
| Extract guarded <= 30             | [PASS] |            max=15 |
| Enemy count CoV < 0.25            | [PASS] |         CoV=0.051 |
+-----------------------------------+--------+-------------------+

  Outlier seeds (enemy count >2 stddev from mean):
    Seed     78: 80 enemies, 377 containers
    Seed     89: 80 enemies, 377 containers

+-----------------------------------+--------+-------------------+
|       ENCOUNTER VALIDATION        | Result |     Pass Rate     |
+-----------------------------------+--------+-------------------+
| completability                    | [PASS] |    50/50 ([PASS]) |
| density_balance                   | [FAIL] |     0/50 ([FAIL]) |
| zone_area_min_Ruins               | [PASS] |    50/50 ([PASS]) |
| zone_area_max_Ruins               | [PASS] |    50/50 ([PASS]) |
| zone_area_min_Residential         | [PASS] |    50/50 ([PASS]) |
| zone_area_max_Residential         | [PASS] |    50/50 ([PASS]) |
| zone_area_min_Industrial          | [PASS] |    50/50 ([PASS]) |
| zone_area_max_Industrial          | [PASS] |    50/50 ([PASS]) |
| zone_area_min_Scientific          | [PASS] |    50/50 ([PASS]) |
| zone_area_max_Scientific          | [PASS] |    50/50 ([PASS]) |
| zone_area_min_Military            | [PASS] |    50/50 ([PASS]) |
| zone_area_max_Military            | [PASS] |    50/50 ([PASS]) |
| zone_area_min_Ruined              | [PASS] |    50/50 ([PASS]) |
| zone_area_max_Ruined              | [PASS] |    50/50 ([PASS]) |
| zone_risk_reward_Military         | [PASS] |    50/50 ([PASS]) |
| zone_risk_reward_Ruins            | [FAIL] |     7/50 ([FAIL]) |
| zone_risk_reward_Industrial       | [FAIL] |     0/50 ([FAIL]) |
| zone_risk_reward_Residential      | [FAIL] |     3/50 ([FAIL]) |
| zone_risk_reward_Scientific       | [FAIL] |     0/50 ([FAIL]) |
| zone_risk_reward_General          | [FAIL] |     0/26 ([FAIL]) |
| path_friction                     | [FAIL] |    13/50 ([FAIL]) |
| lethal_ratio                      | [FAIL] |     0/50 ([FAIL]) |
| ammo_sustainability               | [PASS] |    50/50 ([PASS]) |
| cover_safety                      | [PASS] |    50/50 ([PASS]) |
| zone_risk_reward_Ruined           | [FAIL] |     4/49 ([FAIL]) |
+-----------------------------------+--------+-------------------+

  Determinism check...
    [PASS] Same seed (42) produces identical output

+=================================================================+
|                      END OF REPORT                              |
+=================================================================+