Map Report: Intro Crater

+=================================================================+
|              M A P   V A L I D A T O R                          |
|         Loot Distribution & Map Quality Analysis                |
+=================================================================+

  Using 16 threads for parallel generation

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  Generated 50 maps in 0.4s                    

  Generated 50 maps in 0.4s (0.01s avg per map)
  Map type: IntroCrater | Base seed: 42 | Seeds: 42..91

===================================================================
  MAP STRUCTURE
===================================================================

+---------------------------+--------+--------+--------+--------+
|  BUILDING & MAP QUALITY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Buildings                 |   19.8 |   15.0 |   22.0 |    1.5 |
| Rooms                     |   20.5 |   15.0 |   23.0 |    1.5 |
| Walkable tiles            | 32586.9 | 32166.0 | 32978.0 |  190.1 |
| Walkable %                |   88.4 |   87.3 |   89.5 |    0.5 |
| Building footprint %      |    1.8 |    1.6 |    2.0 |    0.2 |
| Extraction points         |    1.0 |    1.0 |    1.0 |    0.0 |
| Player spawns             |    1.0 |    1.0 |    1.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+
|         ROOM TYPE         |  Avg   |
+---------------------------+--------+
| Storage                   |   10.8 |
| Room                      |    8.0 |
| OpenFloor                 |    1.0 |
| Entrance                  |    0.6 |
+---------------------------+--------+

+---------------------------+----------+--------+--------+--------+
|        FLOOR TYPE         |   Avg    |  Pct   |  Min%  |  Max%  |
+---------------------------+----------+--------+--------+--------+
| PollutedEarth             |    18681 |  50.7% |  47.1% |  53.6% |
| Dirt                      |    13010 |  35.3% |  33.0% |  36.9% |
| ToxicRunoff               |     2115 |   5.7% |   3.5% |   8.4% |
| PollutedGrass             |     1629 |   4.4% |   2.7% |   6.0% |
| Rubble                    |      531 |   1.4% |   1.0% |   2.0% |
| Grass                     |      281 |   0.8% |   0.3% |   1.2% |
| Metal                     |      243 |   0.7% |   0.3% |   1.0% |
| Wood                      |      240 |   0.7% |   0.6% |   0.7% |
| Concrete                  |      133 |   0.4% |   0.2% |   0.4% |
+---------------------------+----------+--------+--------+--------+

+---------------------------+----------+--------+
|  VOLUME TYPE (non-Empty)  |   Avg    |  Pct   |
+---------------------------+----------+--------+
| Mountain                  |     3426 |   9.3% |
| Rock                      |      341 |   0.9% |
| DeepToxicRunoff           |      279 |   0.8% |
| TallGrass                 |      214 |   0.6% |
| WoodWall                  |      154 |   0.4% |
| RuinWall                  |       62 |   0.2% |
| Window                    |        8 |   0.0% |
| Door                      |        8 |   0.0% |
| Empty (open floor)        |    32373 |  87.8% |
+---------------------------+----------+--------+

+---------------------------+----------+--------+
|         ELEVATION         |   Avg    |  Pct   |
+---------------------------+----------+--------+
| Deep                      |      691 |   1.9% |
| Low                       |     6275 |  17.0% |
| Ground                    |    29193 |  79.2% |
| High                      |      705 |   1.9% |
+---------------------------+----------+--------+

===================================================================
  LOOT: CONTAINERS
===================================================================

+---------------------------+--------+--------+--------+--------+
|     CONTAINER SUMMARY     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total containers          |   47.0 |   47.0 |   48.0 |    0.1 |
| Indoor                    |   32.0 |   32.0 |   32.0 |    0.0 |
| Building Exterior         |   11.0 |   11.0 |   11.0 |    0.0 |
| Outdoor Field             |    0.0 |    0.0 |    1.0 |    0.1 |
| Hidden Stash              |    4.0 |    4.0 |    4.0 |    0.0 |
| Filler                    |    0.0 |    0.0 |    0.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|   CONTAINER CLUSTERING    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Largest cluster           |    5.8 |    5.0 |    9.0 |    1.1 |
| Mean cluster size         |    1.9 |    1.7 |    2.3 |    0.1 |
| Hotspots (>=4)            |    3.7 |    2.0 |    5.0 |    0.9 |
| Mean nearest-neighbor     |    7.9 |    6.2 |    9.5 |    0.7 |
+---------------------------+--------+--------+--------+--------+
  (Clustering radius: 5 tiles Chebyshev distance)

+---------------------------+--------+--------+--------+--------+
|      CONTAINER TYPE       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Filing Cabinet            |    2.0 |    0.0 |    5.0 |    1.1 |
| Supply Crate              |    9.1 |    4.0 |   14.0 |    2.3 |
| Weapon Locker             |    2.1 |    0.0 |    5.0 |    1.2 |
| Medical Cabinet           |    1.1 |    0.0 |    3.0 |    0.8 |
| Tool Box                  |    1.6 |    0.0 |    4.0 |    1.2 |
| Duffel Bag                |    7.8 |    4.0 |   12.0 |    1.5 |
| Military Case             |    2.7 |    1.0 |    5.0 |    0.9 |
| Chemical Drum             |    0.1 |    0.0 |    1.0 |    0.3 |
| Ammo Box                  |    9.8 |    7.0 |   14.0 |    1.8 |
| Cargo Container           |    0.0 |    0.0 |    1.0 |    0.2 |
| Footlocker                |    5.2 |    2.0 |    9.0 |    1.5 |
| Hidden Stash              |    4.0 |    4.0 |    4.0 |    0.0 |
| Damaged Weapon Crate      |    1.0 |    0.0 |    4.0 |    1.0 |
| Damaged Armor Crate       |    0.6 |    0.0 |    3.0 |    0.8 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     ZONE DISTRIBUTION     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| General                   |   32.0 |   28.0 |   37.0 |    2.2 |
| Residential               |    0.0 |    0.0 |    0.0 |    0.0 |
| Industrial                |    4.9 |    2.0 |    7.0 |    1.5 |
| Scientific                |    0.0 |    0.0 |    0.0 |    0.0 |
| Military                  |   10.1 |    6.0 |   12.0 |    1.8 |
| Ruined                    |    0.0 |    0.0 |    0.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+--------+
|     TIER DISTRIBUTION     |  Mean  |  Min   |  Max   | StdDev |  Pct   |
+---------------------------+--------+--------+--------+--------+--------+
| Common                    |   28.9 |     23 |     33 |    2.3 |  61.5% |
| Uncommon                  |   10.7 |      6 |     16 |    2.3 |  22.8% |
| Rare                      |    5.9 |      3 |     10 |    1.9 |  12.5% |
| Epic                      |    1.6 |      0 |      4 |    1.2 |   3.3% |
+---------------------------+--------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+--------+
|     PLACEMENT SOURCE      |  Mean  |  Min   |  Max   | StdDev |  Pct   |
+---------------------------+--------+--------+--------+--------+--------+
| Indoor                    |   32.0 |     32 |     32 |    0.0 |  68.1% |
| Building Exterior         |   11.0 |     11 |     11 |    0.0 |  23.4% |
| Outdoor Field             |    0.0 |      0 |      1 |    0.1 |   0.0% |
| Hidden Stash              |    4.0 |      4 |      4 |    0.0 |   8.5% |
| Filler                    |    0.0 |      0 |      0 |    0.0 |   0.0% |
+---------------------------+--------+--------+--------+--------+--------+

===================================================================
  LOOT: CONTAINER PLACEMENT
===================================================================

+---------------------------+--------+--------+--------+--------+
|  INDOOR / OUTDOOR SPLIT   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Indoor %                  |   68.1 |   66.7 |   68.1 |    0.2 |
| Indoor count              |   32.0 |   32.0 |   32.0 |    0.0 |
| Outdoor count             |   15.0 |   15.0 |   16.0 |    0.1 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|  OUTDOOR → BUILDING DIST  |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Average distance          |   10.9 |    8.9 |   15.1 |    1.3 |
| Closest                   |    2.4 |    0.0 |    4.0 |    1.0 |
| Farthest                  |   42.3 |   26.0 |   72.0 |   10.0 |
| P25                       |    3.9 |    3.0 |    5.0 |    0.5 |
| P50 (Median)              |    4.7 |    4.0 |    5.0 |    0.5 |
| P75                       |   12.8 |   10.0 |   22.5 |    2.7 |
| P90                       |   28.8 |   20.0 |   44.8 |    5.4 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|   DENSITY PER BUILDING    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Avg containers/building   |    1.6 |    1.5 |    2.1 |    0.1 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|  CONTAINERS / ROOM KIND   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Entrance                  |    0.1 |    0.0 |    1.0 |    0.3 |
| OpenFloor                 |    5.0 |    5.0 |    5.0 |    0.0 |
| Room                      |   12.4 |   10.0 |   17.0 |    1.7 |
| Storage                   |   14.4 |   10.0 |   17.0 |    1.7 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|       TIER INDOOR %       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Common                    |   77.4 |   67.7 |   95.7 |    5.1 |
| Uncommon                  |   56.2 |   33.3 |  100.0 |   13.5 |
| Rare                      |   60.7 |   11.1 |  100.0 |   20.8 |
| Epic                      |   12.8 |    0.0 |  100.0 |   26.8 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|  CONTAINER ACCESSIBILITY  |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Spawn → nearest (min)     |   25.6 |    4.5 |   37.5 |   10.0 |
| Spawn → nearest (avg)     |   25.6 |    4.5 |   37.5 |   10.0 |
| Extract → nearest (min)   |   27.8 |   10.1 |   44.7 |    8.6 |
| Extract → nearest (avg)   |   27.8 |   10.1 |   44.7 |    8.6 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|   HIDDEN STASH QUALITY    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Stash count               |    4.0 |    4.0 |    4.0 |    0.0 |
| Min building dist         |   20.2 |   15.0 |   40.0 |    4.8 |
| Avg building dist         |   29.6 |   20.8 |   45.2 |    4.9 |
| Min inter-stash spacing   |   47.6 |   15.0 |  147.0 |   29.3 |
| Avg inter-stash spacing   |  111.5 |   59.2 |  167.0 |   22.0 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  LOOT: ITEMS & FILL RATES
===================================================================

+---------------------------+--------+--------+--------+--------+
|   CONTAINER LOOT ITEMS    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total items               |   83.5 |   69.0 |   96.0 |    4.7 |
| Max frames/container      |    0.7 |    0.0 |    1.0 |    0.5 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+
|   AVG ITEMS / CTNR TYPE   |  Avg   |
+---------------------------+--------+
| Filing Cabinet            |    2.4 |
| Supply Crate              |    2.2 |
| Weapon Locker             |    2.3 |
| Medical Cabinet           |    1.6 |
| Tool Box                  |    1.8 |
| Duffel Bag                |    1.4 |
| Military Case             |    2.2 |
| Chemical Drum             |    1.8 |
| Ammo Box                  |    1.5 |
| Cargo Container           |    3.5 |
| Footlocker                |    1.7 |
| Hidden Stash              |    1.3 |
| Damaged Weapon Crate      |    1.6 |
| Damaged Armor Crate       |    1.4 |
+---------------------------+--------+

+-------------------------------------+----------+
|          CONTAINER SALVAGE          | Avg/Map  |
+-------------------------------------+----------+
| SalvageFriedCommLink                |      3.3 |
| SalvageCrackedHeatLamp              |      2.0 |
| SalvageChassis                      |      0.9 |
| SalvageMotor                        |      0.9 |
| SalvageElectronics                  |      0.9 |
| SalvageChemicalTank                 |      0.8 |
| SalvageRocketTube                   |      0.8 |
| SalvageHydraulicRam                 |      0.6 |
| SalvageOpticalBench                 |      0.6 |
| SalvageShieldFragment               |      0.5 |
| SalvageTurretBasePlate              |      0.5 |
| SalvageExoFrameRibs                 |      0.4 |
| SalvageStoveTop                     |      0.4 |
| SalvageTargetComputer               |      0.3 |
| SalvageAlternator                   |      0.3 |
| SalvageCentrifuge                   |      0.3 |
| SalvageTurbineCore                  |      0.3 |
| SalvageMedicalTray                  |      0.3 |
| SalvageCryoFridgePanel              |      0.2 |
| SalvageChemLabProcessor             |      0.1 |
|-------------------------------------|----------|
| TOTAL                               |     14.3 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|          CONTAINER FRAMES           | Avg/Map  |
+-------------------------------------+----------+
| FrameWeaponLight                    |      0.5 |
| FrameWeaponMed                      |      0.3 |
| BrokenFrame                         |      0.3 |
| FrameArmorHeavy                     |      0.2 |
| FrameArmorLight                     |      0.1 |
| FrameWeaponHeavy                    |      0.1 |
| FrameArmorMed                       |      0.0 |
|-------------------------------------|----------|
| TOTAL                               |      1.5 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|        CONTAINER BLUEPRINTS         | Avg/Map  |
+-------------------------------------+----------+
| Blueprint: Bulwark Plate Schematics |      0.2 |
| Blueprint: Stinger Mk2 Schematics   |      0.1 |
| Blueprint: Irradiated Heavy Ammo Schematics |      0.1 |
| Blueprint: Smoke Grenade Schematics |      0.1 |
| Blueprint: Vector Mk2 Schematics    |      0.0 |
| Blueprint: Military Ordnance Schematics |      0.0 |
| Blueprint: Nomad Mk2 Schematics     |      0.0 |
| Blueprint: Bulwark Mk2 Schematics   |      0.0 |
| Blueprint: Breaker Mk2 Schematics   |      0.0 |
| Blueprint: Vapor Mk2 Schematics     |      0.0 |
| Blueprint: Viper Mk2 Schematics     |      0.0 |
| Blueprint: Nomad Schematics         |      0.0 |
| Blueprint: Vanguard Rig Schematics  |      0.0 |
| Blueprint: Vapor Vest Schematics    |      0.0 |
| Blueprint: Vanguard Mk2 Schematics  |      0.0 |
| Blueprint: Thunderbolt Mk2 Schematics |      0.0 |
|-------------------------------------|----------|
| TOTAL                               |      0.8 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|         ALL CONTAINER ITEMS         | Avg/Map  |
+-------------------------------------+----------+
| AmmoLightKinetic                    |    211.0 |
| AmmoMediumKinetic                   |    155.9 |
| AmmoHeavyKinetic                    |     49.4 |
| Scrap                               |     29.5 |
| CompFastener                        |     12.3 |
| CompWire                            |      7.2 |
| CompPolymer                         |      7.1 |
| AmmoLightSabot                      |      6.1 |
| Bandage                             |      6.1 |
| AmmoMediumSabot                     |      5.7 |
| MechanicalParts                     |      5.4 |
| CompPropellant                      |      5.0 |
| CompMetalPlate                      |      5.0 |
| Electronics                         |      4.3 |
| FabricPadding                       |      3.9 |
| SalvageFriedCommLink                |      3.3 |
| GrenadeFrag                         |      2.1 |
| SalvageCrackedHeatLamp              |      2.0 |
| PartLightWeapon                     |      2.0 |
| AmmoHeavySabot                      |      1.9 |
| AmmoMediumFrag                      |      1.9 |
| AmmoHeavyFrag                       |      1.8 |
| WeaponScrap                         |      1.6 |
| AmmoLightFrag                       |      1.5 |
| StimPack                            |      1.4 |
| GrenadeSmoke                        |      1.3 |
| PartMediumWeapon                    |      1.2 |
| AlloyPlating                        |      1.0 |
| SalvageChassis                      |      0.9 |
| PartHeavyWeapon                     |      0.9 |
| SalvageMotor                        |      0.9 |
| SalvageElectronics                  |      0.9 |
| SalvageChemicalTank                 |      0.8 |
| SalvageRocketTube                   |      0.8 |
| SalvageHydraulicRam                 |      0.6 |
| AmmoLightIrradiated                 |      0.6 |
| SalvageOpticalBench                 |      0.6 |
| SalvageShieldFragment               |      0.5 |
| WeaponCleaningKit                   |      0.5 |
| FrameWeaponLight                    |      0.5 |
| SalvageTurretBasePlate              |      0.5 |
| AmmoMediumIrradiated                |      0.4 |
| SalvageExoFrameRibs                 |      0.4 |
| SalvageStoveTop                     |      0.4 |
| PowerCell                           |      0.3 |
| FrameWeaponMed                      |      0.3 |
| HeavyArmorParts                     |      0.3 |
| ModStabilizer                       |      0.3 |
| SalvageTargetComputer               |      0.3 |
| MedicalSupplies                     |      0.3 |
| AmmoHeavyIrradiated                 |      0.3 |
| BrokenFrame                         |      0.3 |
| ModNoiseDampener                    |      0.3 |
| SalvageAlternator                   |      0.3 |
| SalvageCentrifuge                   |      0.3 |
| SalvageTurbineCore                  |      0.3 |
| SalvageMedicalTray                  |      0.3 |
| ModReflexSight                      |      0.3 |
| LightArmorParts                     |      0.2 |
| ModExtendedMag                      |      0.2 |
| SalvageCryoFridgePanel              |      0.2 |
| Blueprint: Bulwark Plate Schematics |      0.2 |
| ArmorRepairKit                      |      0.2 |
| MediumArmorParts                    |      0.2 |
| ChemicalInjectors                   |      0.2 |
| FrameArmorHeavy                     |      0.2 |
| WeaponVector                        |      0.1 |
| WeaponNomad                         |      0.1 |
| FrameArmorLight                     |      0.1 |
| WeaponViper                         |      0.1 |
| SalvageChemLabProcessor             |      0.1 |
| WeaponStinger                       |      0.1 |
| Blueprint: Stinger Mk2 Schematics   |      0.1 |
| WeaponBreaker                       |      0.1 |
| Blueprint: Irradiated Heavy Ammo Schematics |      0.1 |
| FrameWeaponHeavy                    |      0.1 |
| Blueprint: Smoke Grenade Schematics |      0.1 |
| ModArmorPlate                       |      0.1 |
| Blueprint: Vector Mk2 Schematics    |      0.0 |
| FrameArmorMed                       |      0.0 |
| Blueprint: Military Ordnance Schematics |      0.0 |
| Blueprint: Nomad Mk2 Schematics     |      0.0 |
| WeaponThunderbolt                   |      0.0 |
| Blueprint: Bulwark Mk2 Schematics   |      0.0 |
| ModCargoFrame                       |      0.0 |
| Blueprint: Breaker Mk2 Schematics   |      0.0 |
| Blueprint: Vapor Mk2 Schematics     |      0.0 |
| Blueprint: Viper Mk2 Schematics     |      0.0 |
| Blueprint: Nomad Schematics         |      0.0 |
| Blueprint: Vanguard Rig Schematics  |      0.0 |
| Blueprint: Vapor Vest Schematics    |      0.0 |
| Blueprint: Vanguard Mk2 Schematics  |      0.0 |
| ArmorScrap                          |      0.0 |
| Blueprint: Thunderbolt Mk2 Schematics |      0.0 |
+-------------------------------------+----------+

+---------------------------+--------+--------+
|     FILL RATE BY SIZE     | Avg %  | Count  |
+---------------------------+--------+--------+
| Tiny (2-4)                |  94.7% |      9 |
| Small (6-10)              |  72.7% |     17 |
| Medium (12-16)            |  52.3% |     15 |
| Large (21-35)             |  67.4% |      4 |
+---------------------------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     ENEMY LOOT ITEMS      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total enemy items         |  156.2 |  113.0 |  194.0 |   21.5 |
+---------------------------+--------+--------+--------+--------+

+-------------------------------------+----------+
|            ENEMY SALVAGE            | Avg/Map  |
+-------------------------------------+----------+
| SalvageMotor                        |      0.8 |
| SalvageTargetComputer               |      0.6 |
| SalvageOpticalBench                 |      0.3 |
| SalvageFriedCommLink                |      0.2 |
|-------------------------------------|----------|
| TOTAL                               |      1.9 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|            ENEMY FRAMES             | Avg/Map  |
+-------------------------------------+----------+
| (none spawning)                     |        0 |
|-------------------------------------|----------|
| TOTAL                               |      0.0 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|          ENEMY BLUEPRINTS           | Avg/Map  |
+-------------------------------------+----------+
| (none spawning)                     |        0 |
|-------------------------------------|----------|
| TOTAL                               |      0.0 |
+-------------------------------------+----------+

+-------------------------------------+----------+
|        ALL ENEMY LOOT ITEMS         | Avg/Map  |
+-------------------------------------+----------+
| AmmoLightKinetic                    |     55.0 |
| Scrap                               |     41.0 |
| AmmoMediumKinetic                   |     19.5 |
| AmmoHeavySabot                      |      7.4 |
| CompWire                            |      5.8 |
| Electronics                         |      5.5 |
| MechanicalParts                     |      3.5 |
| CompFastener                        |      3.5 |
| CompPolymer                         |      3.0 |
| AmmoLightSabot                      |      1.7 |
| ArmorScrap                          |      1.7 |
| AmmoMediumFrag                      |      0.9 |
| SalvageMotor                        |      0.8 |
| WeaponCleaningKit                   |      0.7 |
| Bandage                             |      0.7 |
| AmmoLightIrradiated                 |      0.7 |
| AmmoMediumSabot                     |      0.7 |
| SalvageTargetComputer               |      0.6 |
| FabricPadding                       |      0.5 |
| WeaponScrap                         |      0.4 |
| MediumArmorParts                    |      0.4 |
| AmmoHeavyFrag                       |      0.4 |
| CompPropellant                      |      0.4 |
| MedicalSupplies                     |      0.3 |
| SalvageOpticalBench                 |      0.3 |
| SalvageFriedCommLink                |      0.2 |
| LightArmorParts                     |      0.2 |
| ArmorRepairKit                      |      0.2 |
| AmmoMediumIrradiated                |      0.1 |
| AmmoHeavyIrradiated                 |      0.1 |
+-------------------------------------+----------+

+---------------------------+----------+--------+
|  COMBINED LOOT OVERVIEW   | Avg/Map  |  Pct   |
+---------------------------+----------+--------+
| Container loot items      |     83.5 |  34.8% |
| Enemy loot items          |    156.2 |  65.2% |
| TOTAL                     |    239.8 | 100.0% |
+---------------------------+----------+--------+

+-------------------------------------+----------+----------+----------+
|        ITEM SOURCE BREAKDOWN        |  Cntnr   |  Enemy   |  Total   |
+-------------------------------------+----------+----------+----------+
| AmmoLightKinetic                    |    211.0 |     55.0 |    266.0 |
| AmmoMediumKinetic                   |    155.9 |     19.5 |    175.5 |
| Scrap                               |     29.5 |     41.0 |     70.5 |
| AmmoHeavyKinetic                    |     49.4 |      0.0 |     49.4 |
| CompFastener                        |     12.3 |      3.5 |     15.8 |
| CompWire                            |      7.2 |      5.8 |     13.1 |
| CompPolymer                         |      7.1 |      3.0 |     10.1 |
| Electronics                         |      4.3 |      5.5 |      9.9 |
| AmmoHeavySabot                      |      1.9 |      7.4 |      9.2 |
| MechanicalParts                     |      5.4 |      3.5 |      8.9 |
| AmmoLightSabot                      |      6.1 |      1.7 |      7.8 |
| Bandage                             |      6.1 |      0.7 |      6.8 |
| AmmoMediumSabot                     |      5.7 |      0.7 |      6.3 |
| CompPropellant                      |      5.0 |      0.4 |      5.4 |
| CompMetalPlate                      |      5.0 |      0.0 |      5.0 |
| FabricPadding                       |      3.9 |      0.5 |      4.4 |
| SalvageFriedCommLink                |      3.3 |      0.2 |      3.5 |
| AmmoMediumFrag                      |      1.9 |      0.9 |      2.8 |
| AmmoHeavyFrag                       |      1.8 |      0.4 |      2.2 |
| GrenadeFrag                         |      2.1 |      0.0 |      2.1 |
+-------------------------------------+----------+----------+----------+

===================================================================
  COMBAT: ENEMIES & DENSITY
===================================================================

+---------------------------+--------+--------+--------+--------+
|       ENEMY SPAWNS        |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Total enemies             |   19.4 |   12.0 |   23.0 |    2.8 |
| Soldier Basic Drone       |   12.0 |    6.0 |   15.0 |    2.5 |
| Scout                     |    3.7 |    3.0 |    4.0 |    0.5 |
| Sniper                    |    2.0 |    2.0 |    2.0 |    0.0 |
| Soldier                   |    1.8 |    1.0 |    2.0 |    0.4 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|      COMBAT DENSITY       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Enemies/1000 walkable     |    0.6 |    0.4 |    0.7 |    0.1 |
| Groups/1000 walkable      |    0.4 |    0.2 |    0.4 |    0.0 |
| Walkable ratio %          |   88.4 |   87.3 |   89.5 |    0.5 |
| Encounter groups          |   11.4 |    8.0 |   13.0 |    1.3 |
| Enemies/group             |    1.7 |    1.4 |    1.8 |    0.1 |
| Indoor enemies            |    8.2 |    5.0 |   13.0 |    2.1 |
| Outdoor enemies           |   11.2 |    7.0 |   14.0 |    2.3 |
| Indoor %                  |   42.2 |   26.3 |   65.0 |    9.0 |
| Spawn min enemy dist      |   28.0 |   26.9 |   28.3 |    0.6 |
| Extract min enemy dist    |   28.0 |   28.0 |   28.0 |    0.0 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+
|       ARCHETYPE MIX       |  Avg   |  Pct   |
+---------------------------+--------+--------+
| Soldier Basic Drone       |   12.0 |  61.7% |
| Scout                     |    3.7 |  18.8% |
| Sniper                    |    2.0 |  10.3% |
| Soldier                   |    1.8 |   9.2% |
+---------------------------+--------+--------+

+------------------+------+--------+------+--------+--------+--------+
|    ARCHETYPE     |  EHP |   eDPS |  Spd | Weight |    TTD |    TTK |
+------------------+------+--------+------+--------+--------+--------+
| Scout            |   68 |    7.5 |  7.0 |   0.48 |  13.3s |   1.1s |
| Soldier          |  123 |   13.5 |  4.5 |   1.00 |   7.4s |   1.4s |
| Tank             |  192 |    8.6 |  3.5 |   0.78 |  12.5s |   1.7s |
| Sniper           |   79 |    9.4 |  3.0 |   0.30 |  10.9s |   1.1s |
| Elite            |  260 |   23.0 |  4.0 |   3.22 |   4.7s |   2.3s |
| Wayward Drone    |   70 |   20.0 |  9.0 |   1.69 |   5.0s |   1.1s |
| Alpha Drone      |   90 |   36.0 |  9.8 |   4.24 |   3.3s |   1.4s |
| Soldier Basic Drone |   65 |   20.0 |  9.0 |   1.57 |   5.0s |   0.9s |
| Soldier Alpha Drone |   90 |   36.0 |  9.8 |   4.24 |   3.3s |   1.4s |
+------------------+------+--------+------+--------+--------+--------+

===================================================================
  COMBAT: THREAT & TERRAIN
===================================================================

+---------------------------+--------+--------+--------+--------+
|   THREAT WEIGHT DENSITY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Weight/1000 walkable      |    0.7 |    0.4 |    0.9 |    0.1 |
| Total weight              |   23.0 |   12.5 |   28.1 |    4.2 |
| Weight % walkable         |    0.1 |    0.0 |    0.1 |    0.0 |
| Archetype entropy         |    0.8 |    0.7 |    0.9 |    0.1 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     COVER & STRUCTURE     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Cover/1000 walkable       |   45.9 |   41.5 |   49.5 |    1.7 |
| Chokepoint tiles          |  125.3 |   90.0 |  182.0 |   16.5 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+
|     ZONE RISK/REWARD      | Threat |  Loot  | Ratio  |
+---------------------------+--------+--------+--------+
| Outdoor                   |   12.6 |   23.4 |   0.62 |
| Industrial                |    4.2 |    7.7 |   0.54 |
| Military                  |    4.5 |   30.4 |   0.14 |
| General                   |    1.7 |   52.6 |   0.03 |
+---------------------------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|       LOOT SALIENCY       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Guarded loot value        |   75.8 |   43.0 |  122.0 |   17.5 |
| Unguarded loot value      |   38.5 |   17.0 |   67.0 |   12.5 |
| Guarded %                 |   66.1 |   39.1 |   87.8 |   10.7 |
| Mean loot/threat          |   11.5 |    6.9 |   19.5 |    2.8 |
| Min loot/threat           |    0.0 |    0.0 |    0.0 |    0.0 |
| No-loot encounters        |    1.8 |    1.0 |    4.0 |    0.6 |
| Containers/encounter      |    5.1 |    3.8 |    6.6 |    0.5 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: PACING & PATHING
===================================================================

+---------------------------+--------+--------+--------+--------+
|     ENCOUNTER PACING      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Spacing mean              |   22.9 |   17.5 |   37.5 |    4.0 |
| Spacing min               |    3.2 |    0.3 |   13.5 |    3.9 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|       CRITICAL PATH       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Path length               |  164.8 |  161.1 |  174.1 |    2.2 |
| Encounters on path        |    0.9 |    0.0 |    4.0 |    0.9 |
| Path weight               |    4.3 |    0.0 |   10.4 |    3.7 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|    INTENSITY GRADIENT     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Ring 0 weight             |    2.4 |    0.0 |    2.6 |    0.4 |
| Ring 1 weight             |    0.5 |    0.0 |    0.9 |    0.3 |
| Ring 2 weight             |    0.8 |    0.5 |    1.4 |    0.3 |
| Ring 3 weight             |    0.5 |    0.1 |    1.2 |    0.4 |
| Ring 4 weight             |    0.0 |    0.0 |    0.1 |    0.0 |
| Gradient ratio            |    0.0 |    0.0 |    0.1 |    0.0 |
| Edge-heavy maps           |   0.0% |        |        |        |
| Center-heavy maps         |   4.0% |        |        |        |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|      CLUSTER METRICS      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Cluster count             |    8.4 |    7.0 |    9.0 |    0.7 |
| Max cluster weight        |    7.6 |    5.7 |   10.4 |    1.9 |
| Megaclusters (>5.0w)      |    2.3 |    1.0 |    3.0 |    0.6 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     RECOVERY WINDOWS      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Window count              |    1.7 |    1.0 |    3.0 |    0.5 |
| Mean window length        |  110.3 |   57.0 |  166.7 |   40.5 |
| Min window length         |   90.9 |   18.8 |  166.7 |   55.1 |
| Max window length         |  130.0 |   99.4 |  166.7 |   25.9 |
| Path safe %               |   98.7 |   91.0 |  100.0 |    2.2 |
| Mean gap between enc.     |  106.0 |   53.5 |  166.7 |   44.7 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: ECONOMY & ATTRITION
===================================================================

+---------------------------+--------+--------+--------+--------+
|       HP ATTRITION        |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Est. HP loss on path      |   54.6 |    0.0 |  236.7 |   52.6 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|   MULTI-WEAPON ECONOMY    |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Breaker supply ratio      |    1.4 |    1.1 |    2.2 |    0.2 |
| Breaker ammo cost         |   40.7 |   25.0 |   48.0 |    5.9 |
| Vector supply ratio       |    1.3 |    1.0 |    2.0 |    0.2 |
| Vector ammo cost          |  122.0 |   75.0 |  144.0 |   17.8 |
| Stinger supply ratio      |    2.0 |    1.6 |    3.0 |    0.3 |
| Stinger ammo cost         |   67.5 |   43.0 |   79.0 |    9.2 |
| Breaker path delta %      | 1003.0 |   50.0 | 2400.0 | 1050.8 |
| Vector path delta %       | 4594.3 |  150.0 | 12000.0 | 5555.9 |
| Stinger path delta %      | 4099.2 |  284.6 | 10000.0 | 4431.3 |
+---------------------------+--------+--------+--------+--------+

+------------------+-------+----------+------------------+
|  ARCHETYPE AMMO  | Count | MeanShot |  Expected Drops  |
+------------------+-------+----------+------------------+
| Soldier Basic Drone |    12 |      3.7 | none             |
| Scout            |     4 |      4.0 | Light:15.0       |
| Soldier          |     2 |      5.7 | Medium:10.0      |
| Sniper           |     2 |      4.0 | none             |
+------------------+-------+----------+------------------+

+---------------------------+--------+--------+--------+--------+
|   WEAPON SUSTAINABILITY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Breaker total cost        |   40.7 |   25.0 |   48.0 |    5.9 |
| Breaker kills/mag         |    2.9 |    2.8 |    2.9 |    0.0 |
| Breaker kills/reserve     |   11.5 |   11.3 |   11.7 |    0.1 |
| Breaker net ammo/kill     |   -2.1 |   -2.1 |   -2.1 |    0.0 |
| Vector total cost         |  122.0 |   75.0 |  144.0 |   17.8 |
| Vector kills/mag          |    4.8 |    4.7 |    4.9 |    0.0 |
| Vector kills/reserve      |   19.1 |   18.8 |   19.5 |    0.2 |
| Vector net ammo/kill      |   -5.4 |   -5.6 |   -5.1 |    0.1 |
| Stinger total cost        |   67.5 |   43.0 |   79.0 |    9.2 |
| Stinger kills/mag         |    7.2 |    6.9 |    7.4 |    0.1 |
| Stinger kills/reserve     |   28.7 |   27.7 |   29.5 |    0.5 |
| Stinger net ammo/kill     |   -0.6 |   -1.4 |    1.0 |    0.5 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: TACTICAL ANALYSIS
===================================================================

+---------------------------+--------+--------+--------+--------+
|      TACTICAL STRESS      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Path friction (w/100t)    |    1.3 |    0.0 |    5.2 |    1.7 |
| Lethal groups             |    4.0 |    2.0 |    5.0 |    0.8 |
| Harassment groups         |    5.7 |    5.0 |    6.0 |    0.5 |
| Shield gate crack %       |   34.7 |   22.2 |   41.7 |    5.0 |
| Cover safety (mean)       |   78.1 |    5.0 |  207.7 |   69.3 |
| Cover safety (min)        |    2.1 |    0.0 |   16.7 |    4.0 |
| Exposed encounters        |    0.7 |    0.0 |    1.0 |    0.5 |
| Ammo delta % (Breaker)    |   24.1 | -100.0 |  185.3 |   65.3 |
| Ammo delta % (Vector)     |   46.8 |  -51.4 |  162.0 |   45.4 |
| Ammo delta % (Stinger)    |  300.3 |  104.0 |  642.6 |  108.5 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     ENGAGEMENT RANGE      |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Mean range                |   23.0 |    0.0 |  120.9 |   30.0 |
| Min range                 |   21.1 |    0.0 |  120.9 |   29.7 |
| Max range                 |   25.0 |    0.0 |  120.9 |   31.7 |
| Melee %                   |   63.0 |    0.0 |  100.0 |   47.8 |
| Short range %             |    1.0 |    0.0 |   50.0 |    7.0 |
| Medium range %            |    0.0 |    0.0 |    0.0 |    0.0 |
| Long range %              |    0.0 |    0.0 |    0.0 |    0.0 |
| Total encounters          |    0.9 |    0.0 |    4.0 |    0.9 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|       PLAYER AGENCY       |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Path Redundancy (Ratio)   |    1.0 |    1.0 |    1.1 |    0.0 |
| Active Combat Time %      |   11.6 |    0.0 |   34.8 |    9.8 |
| Commitment Depth (Median) |    2.8 |    0.0 |   10.0 |    2.8 |
+---------------------------+--------+--------+--------+--------+

+---------------------------+--------+--------+--------+--------+
|     ENCOUNTER QUALITY     |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Extraction Weight (@20t)  |    0.0 |    0.0 |    0.0 |    0.0 |
| Extraction LOS Enemies    |    0.0 |    0.0 |    0.0 |    0.0 |
| Utility-Required Enc. %   |    3.3 |    0.0 |   14.3 |    5.3 |
| High Risk/No Reward       |    1.7 |    0.0 |    3.0 |    1.0 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  COMBAT: VISIBILITY & GEOGRAPHY
===================================================================

+---------------------------+--------+--------+--------+--------+
|  VISIBILITY & GEOGRAPHY   |  Mean  |  Min   |  Max   | StdDev |
+---------------------------+--------+--------+--------+--------+
| Mean Sightline (Tiles)    |  128.6 |  121.5 |  139.8 |    4.1 |
| Sightline P90 (Tiles)     |  174.2 |  165.5 |  182.4 |    3.7 |
| Immediate Cover % (<2t)   |   15.8 |   14.5 |   17.3 |    0.5 |
| Tactical Cover % (<5t)    |   38.1 |   34.8 |   42.0 |    1.6 |
| Cover Desert % (>10t)     |   28.7 |   22.7 |   34.5 |    2.8 |
| Cover Asymmetry           |    0.5 |    0.0 |    0.9 |    0.4 |
| Extraction Eccentricity   |    0.9 |    0.8 |    0.9 |    0.0 |
| Extract P90 Distance      |  191.0 |  185.7 |  198.8 |    3.0 |
| On-Path Loot Density      |    0.0 |    0.0 |    0.0 |    0.0 |
| Detour Incentive Ratio    |    2.2 |    0.3 |    5.3 |    1.3 |
| Occlusion Ratio           |    0.1 |    0.1 |    0.1 |    0.0 |
+---------------------------+--------+--------+--------+--------+

===================================================================
  VALIDATION
===================================================================

+-----------------------------------+--------+-------------------+
|            VALIDATION             | Result |   Actual Range    |
+-----------------------------------+--------+-------------------+
| Has extraction points             | [PASS] |             min=1 |
| Has player spawns                 | [PASS] |             min=1 |
| Walkable ratio 25-75%             | [FAIL] |            87-89% |
| Containers 20-80                  | [PASS] |             47-48 |
| Hidden stashes 3-8                | [PASS] |               4-4 |
| Max 1 frame/container             | [PASS] |             max=1 |
| Stash bldg dist >= 15             | [PASS] |            min=15 |
| Density 1.0-8.0/1000              | [FAIL] |           0.4-0.7 |
| Spawn safety >= 30 tiles          | [FAIL] |            min=27 |
| Extract guarded <= 30             | [PASS] |            max=28 |
| Enemy count CoV < 0.25            | [PASS] |         CoV=0.146 |
+-----------------------------------+--------+-------------------+

  Outlier seeds (enemy count >2 stddev from mean):
    Seed     63: 13 enemies, 47 containers
    Seed     69: 13 enemies, 47 containers
    Seed     87: 12 enemies, 47 containers

+-----------------------------------+--------+-------------------+
|       ENCOUNTER VALIDATION        | Result |     Pass Rate     |
+-----------------------------------+--------+-------------------+
| completability                    | [PASS] |    50/50 ([PASS]) |
| density_balance                   | [FAIL] |     0/50 ([FAIL]) |
| zone_area_max_Outdoor             | [FAIL] |     0/50 ([FAIL]) |
| zone_area_min_General             | [PASS] |    50/50 ([PASS]) |
| zone_area_max_General             | [PASS] |    50/50 ([PASS]) |
| zone_area_min_Military            | [FAIL] |     0/50 ([FAIL]) |
| zone_area_max_Military            | [PASS] |    50/50 ([PASS]) |
| zone_area_min_Industrial          | [FAIL] |     0/50 ([FAIL]) |
| zone_area_max_Industrial          | [PASS] |    50/50 ([PASS]) |
| zone_risk_reward_Outdoor          | [PASS] |    50/50 ([PASS]) |
| zone_risk_reward_Industrial       | [FAIL] |    43/50 ([FAIL]) |
| zone_risk_reward_Military         | [FAIL] |    15/50 ([FAIL]) |
| zone_risk_reward_General          | [FAIL] |     0/50 ([FAIL]) |
| path_friction                     | [FAIL] |    21/50 ([FAIL]) |
| lethal_ratio                      | [PASS] |    50/50 ([PASS]) |
| ammo_sustainability               | [PASS] |    50/50 ([PASS]) |
| cover_safety                      | [FAIL] |    16/50 ([FAIL]) |
+-----------------------------------+--------+-------------------+

  Determinism check...
    [PASS] Same seed (42) produces identical output

+=================================================================+
|                      END OF REPORT                              |
+=================================================================+