What's in This Patch
v0.3.1 is a polish pass on the Abandoned Settlement industrial corridor — new buildings, a reworked layout, fully rebuilt environmental and dynamic lighting, the new keyhole-style player vision tightened up, and a stack of mission and multi-drop fixes.
- Industrial region rearranged — The Abandoned Settlement industrial corridor has been re-laid out for cleaner sightlines, more cover-to-cover routes, and less dead space between POIs. Foundry approaches and extraction paths read more clearly at first glance.
- New industrial buildings — A fresh batch of building archetypes drops into the industrial corridor, expanding the loot, encounter, and cover variety in the rebuilt zone.
- Lighting systems rebuilt — Environmental ambient and dynamic lighting are rewritten from the ground up. Daylight, interior bake, and runtime light sources (muzzle flashes, fires, lamps) all share one consistent pipeline now, so contrast and falloff feel cohesive across every map.
- Keyhole vision polish — The recently-shipped keyhole player vision is tightened. The dark halo around the player is gone — the inner ring is fully bright in every direction, and the brightness fade now happens only at the far edge of the FOV cone, exactly where peripheral falloff belongs.
- Bug fixes
- Multiple mission tracking and progression bugs cleaned up.
- Multi-drop selection edge cases fixed when picking among unlocked drop locations.