What's in This Release
v0.3.0 opens up regional exploration on the Abandoned Settlement map, rebuilds the Industrial region from the ground up with new buildings, points of interest, and a boss fight, and brings in several new missions.
- Regional exploration & unlockable drops — The Abandoned Settlement map now ships with multiple drop locations you unlock as you explore. Each region has its own loot profile and AI density, so where you drop matters.
- Mission markers on the map — Active mission objectives are now drawn directly on the world map and minimap. Pin, radius, and region markers each render distinctly so you can see at a glance where to go.
- Industrial region rebuilt — Industrial is fully redesigned around a new locked-dungeon layout with the Foundry as the centerpiece, new mid-region POIs, and a new boss encounter (Iron Gut). Five new chained missions guide you through the rebuilt corridor.
- 6 new missions — One new intro-chain follow-up plus the five-mission Industrial chain leading to the Foundry boss.
- Mission system overhaul — Operations terminal and the "P" tracker share one sidebar+detail layout. You can hold multiple active missions at once, each shown in its own row. Pick one to Track — the choice persists across logout and instance changes — and that mission is the one surfaced in the HUD.
- Gameplay tuning
- AI and player vision & hearing tweaks for cleaner engagements.
- Light caliber weapon damage reduced 15%.
- Suburbs is now strictly T1 enemies and has additional buildings.
- Channeled healing actions (bandaging, etc.) now fully lock movement — no more strafing through a heal.
- Bug fixes
- Fixed client lockup when opening chat with another window already open.
- Fixed an issue where furniture could be placed in invalid spots.
- Fixed T2/T3 enemies spawning in Suburbs.
- Fixed multiple pieces of furniture being able to overlap.
- Reduced player arm length so they can no longer reach through windows to loot.