What's in This Release

v0.3.0 opens up regional exploration on the Abandoned Settlement map, rebuilds the Industrial region from the ground up with new buildings, points of interest, and a boss fight, and brings in several new missions.

  • Regional exploration & unlockable drops — The Abandoned Settlement map now ships with multiple drop locations you unlock as you explore. Each region has its own loot profile and AI density, so where you drop matters.
  • Mission markers on the map — Active mission objectives are now drawn directly on the world map and minimap. Pin, radius, and region markers each render distinctly so you can see at a glance where to go.
  • Industrial region rebuilt — Industrial is fully redesigned around a new locked-dungeon layout with the Foundry as the centerpiece, new mid-region POIs, and a new boss encounter (Iron Gut). Five new chained missions guide you through the rebuilt corridor.
  • 6 new missions — One new intro-chain follow-up plus the five-mission Industrial chain leading to the Foundry boss.
  • Mission system overhaul — Operations terminal and the "P" tracker share one sidebar+detail layout. You can hold multiple active missions at once, each shown in its own row. Pick one to Track — the choice persists across logout and instance changes — and that mission is the one surfaced in the HUD.
  • Gameplay tuning
    • AI and player vision & hearing tweaks for cleaner engagements.
    • Light caliber weapon damage reduced 15%.
    • Suburbs is now strictly T1 enemies and has additional buildings.
    • Channeled healing actions (bandaging, etc.) now fully lock movement — no more strafing through a heal.
  • Bug fixes
    • Fixed client lockup when opening chat with another window already open.
    • Fixed an issue where furniture could be placed in invalid spots.
    • Fixed T2/T3 enemies spawning in Suburbs.
    • Fixed multiple pieces of furniture being able to overlap.
    • Reduced player arm length so they can no longer reach through windows to loot.