What's in This Patch
v0.2.5 is a polish pass: inventory, stash, and loot screens are now built from the same components, dropping replaces destroy for every item in the game, the recycling flow is rebuilt, and the aim-fire-impact loop gets a fresh coat from reticle to tracer.
- Unified inventory, stash & loot screens — Every container screen — your backpack, the hideout stash, ground loot containers, and cargo pads — now shares one layout, one sort order, and one set of interactions. No more re-learning each menu.
- Drop, don't destroy — The destroy action is gone. Any item you no longer want can be dropped to the ground from any container screen, where another player can pick it up or it despawns naturally. No more accidental permanent deletion.
- Rebuilt recycling menu — The recycle screen is redesigned around preview + confirm. See exactly what components you'll get before committing, with cleaner scrap-tier readability and batch selection.
- Item management polish — Dozens of small fixes across hover states, drag-and-drop feedback, ctrl-click targeting, quick-slot binding, keyboard navigation, and stack-splitting. The boring parts got quieter.
- Aiming, recoil, projectile & tracer polish — Per-class ADS sway reduction so rifles and DMRs brace meaningfully while walking. Tracer visuals rebuilt end-to-end: every shot now emits a dedicated tracer event that animates muzzle-to-impact at bullet speed — short-range shots are visible, hitscan weapons finally have tracers, and muzzle flashes / damage numbers no longer drop randomly from the snapshot stream.